'Mutant Marsupials Take Up Arms Against Australian Air Force' was a sort of parable meant to illustrate the dangers of improperly or incompletely using reusable code. It was distributed via the internet (mostly by email) and even via print on occasion.

The original text, as distributed:

Mutant Marsupials Take Up Arms Against Australian Air Force

The reuse of some object-oriented code has caused tactical headaches for Australia's armed forces. As virtual reality simulators assume larger roles in helicopter combat training , programmers have gone to great lengths to increase the realism of the their scenarios, including detailed landscapes and -- in the case of the Northern Territory's Operation Phoenix -- herds of kangaroos (since groups of disturbed animals might well give away a helicopters position).

The head of the Defense Science and Technology Organization's Land Operations/Simulations division reportedly instructed developers to model the local marsupials' movements and reaction to helicopters.

Being efficient programmers, they just re-appropriated some code originally used to model infantry detachments reactions under the same stimuli, changed the mapped icon from a soldier to a kangaroo, and increased the figures' speed of movement.

Eager to demonstrate their flying skills for some visiting American pilots, the hotshot Aussies "buzzed" the virtual kangaroos in low flight during a simulation. The kangaroos scattered, as predicted, and the Americans nodded appreciatively . . . and then did a double-take as the kangaroos reappeared from behind a hill and launched a barrage of stinger missiles at the hapless helicopter. (Apparently the programmers had forgotten the remove "that" part of the infantry coding).

The lesson? Objects are defined with certain attributes, and any new object defined in terms of the old one inherits all the attributes. The embarrassed programmers had learned to be careful when reusing object-oriented code, and the Yanks left with the utmost respect for the Australian wildlife.

Simulator supervisors report that pilots from that point onwards have strictly avoided kangaroos, just as they were meant to.

Reported in many places as a complete urban legend or at least a story of questionable merit, Snopes.com did an excellent dissection of the story that revealed that there was a kernel of truth to this legend (see http://www.snopes.com/humor/nonsense/kangaroo.htm):

"As revealed by Dr. Anne-Marie Grisogono, head of the Simulation Land Operations Division at the Australian DSTO (Defence Science and Technology Organisation) in the publication Defence Systems Daily,...programmers did add animated kangaroos to the simulation, and they did accomplish this by replacing the visual representation of soldiers with visual representations of the hopping marsupials (while neglecting to remove the weapons and firing behavior from these representations), but this was all done out of fun (not necessity), and this humorous glitch was discovered right away... Additionally, as Dr. Grisogono related, "(S)ince we were not at that stage interested in weapons, we had not set any weapon or projectile types, so what the kangaroos fired at us was in fact the default object for the simulation, which happened to be large multicoloured beachballs."

That much of the story seems more plausible. In addition, a Google search on July 24, 2003 on the text 'Dr. Anne-Marie Grisogono' returned as its first result an advertisement from the Defence Science and Technology Organisation of Australia, which touts the benefits of 'synthetic environments' (i.e. simulators). (See http://www.dsto.defence.gov.au/corporate/publicity/ads/v6n4/inner-flight.html .) Dr Anne-Marie Grisogono's name appears both in the ad copy and the contact information at the bottom of the ad. The ad itself is hosted on the website of the Defence Science and Technology Organisation.