Sega's 32-bit system that was a failure
for many reasons.
The only thing preventing it from being a complete failure
's extraordinary first party
development teams and arcade ports.
You could probably find a Saturn exremely cheap these days. Snag it while you can, there are some GREAT games for the system!
Why it failed
I payed a lot of attention to the Saturn, trying to figure out why it failed, and I think the best answer, in the end, was the lack of third party
support. The Sega CD
certainly hurt Sega
as well, and perhaps without an already doubting public
would have achieved the necessary third party support
. Why didn't it though?
The Sega Saturn
is actually, from everything I've read, even PSX
fans, technically superior to the Playstation
. The Saturn actually has TWO chips, each only a bit slower than the Playstation
's single chip. This made the Saturn
hard as hell to program for. Yu Suzuki
and Sega's first party
development teams did some amazing things with the system, but no third party
developers thought it was worth the time to code specially for the Saturn
on the other hand was extremely
easy to publish games to alongside the PC
. The PSX
has a huge library of fast cheap mass-market
games with no inherent value
. Why take a lot of extra coding time to reach the Saturn's small user base
when a game can be published simultaneously to the PSX and PC with ease?
Why was Saturn's user base small? No third party games! Why no third party games? User base is too small to warrant the extra time! Vicious cycle
learned well from this. Thats why the Dreamcast
can actually run Windows CE
: there is now no reason for game publishers not
to port to the Dreamcast