A 16 bit portable games console
produced by SNK
, known as NGPC for short.
It was released in summer 1999, but despite a marketing blitz
it was no match for Nintendo
. In June 2000 SNK
of America and of Europe closed down discontinuing their support of the NGPC.
Luckily, like the Gameboy the NGPC has no region encoding so it is able to play import games which continue to be made by SNK Japan
The NGPC has the following properties (taken from promotional leaflet):
Built-in 16bit CPU
CPUS: Toshiba TLCS900H core (16bit), 6.144 MHz, Z80 at 3.072 MHz for sound.
RAM: 12k for 900H, 4k for Z80
ROM: 64kb boot ROM
COMMUNICATIONS:SIO 1 channel 19200 bps, 5-pin serial port
COLORS: 16 palettes per plane, 48 palettes.
146 colors on screen out of 4096.
NEO GEO POCKET color mode, 20 colors out of 4096.
SPRITES: 64 sprites per frame, 4 colors per sprite.
SCROLLING: 2 scrolling planes, 8x8 character tiles, 4 colors each.
SOUND: PSG 6 tone simultaneous output. Stereo sound.
CARTRIDGES: Maximum 2 MB (16 Mbit) with 4-16Mbit flash memory.
160 x 152 dot 146 colors display out of 4096 TFT LCD
Is Capable of Connecting to the Sega Dreamcast system via link cable
Includes World Clock, Calendar, Horoscope, and Alarm system software
Memory back-up system installed (uses a built-in lithium battery)
Has 8 directional mini joystick stick rather then D pad control
Power supply: 2 size AA dry batteries (AA alkaline battery recommended)or AC adaptor
Play duration: about 40 hours (with alkaline dry cell batteries)
has several outlets allowing for AC adaptors, headphones and Dreamcast link
Handles 16M of continuous access
Scroll function: allows for priority display, windows, and character displays.
Sprite feature with position revision function, stacked character and stacked character chain ability, along with setting for the stacked scrolling screen
Smaller then most portable systems @ 130mm (w) x 80mm (h) x 30.5mm (d)
Standard screen composition: Sprite screen, scrolling A screen, scrolling B screen, and the background
6 different color casings