Atari 2600 Game
Year of Release: 1982
It's Space Invaders and Galaxian all over again. Except this time they called it Megamania. The only real difference is that you can move your ship anywhere on the screen, (instead of just at the bottom). This game is a lot easier than other games of the same genre because you have an energy meter, (instead of just getting killed in one hit). Kind of fun overall, but there are just so many similar games that are so much better.
From the instruction manual
HOW TO BECOME A MEGAMANIAC
Tips from Steve Cartwright, designer of MegaMania
Steve Cartwright is a Senior Designer at Activision. His first
release, Barnstorming set a new standard for brilliant graphics in
the video game industry
"I hope you enjoy my latest work, MegaMania. Here are a few pointers
that I'd like to share with all of my fellow MegaManiacs.
"I recommend that you try to stay in the center of the screen. This
keeps you from getting trapped in a corner and also gives you the
side-to-side flexibility necessary to guide your missiles
"And here's a piece of advanced strategy to really help boost your
scores: bonus points are awarded depending an your energy remaining
at the time you destroy the last object in a wave. So, if you have
built up your reserve ships, and you're nearing the end of a wave, go
ahead and sacrifice a ship. Your energy will be fully recharged, and,
if you can quickly destroy the last attacker in a wave, you'll pick
up maximum bonus points.
"It's really wild out there, but please take a couple of minutes and
let me know how you're doing. Remember, all of us MegaManiacs are in
this thing together!"
is the programmer
on this title.
This game is valued at around $2 USD. Games with boxes and manuals are worth more.