A fantasy boardgame that was later converted into a c64/amstrad computer game.

The board game was developed by Games Workshop (Always a good sign), and published by Milton Bradley. Four expansion packs were later made, 'Return of the Witchlord', 'Kellar's keep', 'Against the ogre horde', and 'Wizards of Morcar'

The original box set contained 35 plastic minatures and 15 pieces of plastic/card furniture (Looks nice, but if you aren't careful sloting the cardboard into the plastic, the cardboard can get ruined). It was one of those attempts at getting people into fantasy roleplaying games, in the same vein as the original boxed set of Dungeons and Dragons or Space Crusade.

It is an elegant game, built for speed of play and as little hassle as possible. Having no encumbrance, initiative or even many non-combat rules.


The computer games, published by Gremlin Graphics (1991), were almost straight conversions, featuring the same maps and game mechanics, really only adding solo play into the mix. That isn't the real fault of the game, that would be the controling of four characters, which could've been handled better.

The c64 version looked better (the amstrad one being in shades of blue)