A map made of hexagons often used in simulation games.

Used as a compromise between a grid and freeform placement.

A sample hexmap:


   _   _   _   _   _   _
\_/ \_/ \_/ \_/ \_/ \_/ \_
/ \_/ \_/ \_/ \_/ \_/ \_/
\_/ \_/ \_/ \_/ \_/ \_/ \_
/ \_/ \_/ \_/ \_/ \_/ \_/
\_/ \_/ \_/ \_/ \_/ \_/ \_
/ \_/ \_/ \_/ \_/ \_/ \_/
\_/ \_/ \_/ \_/ \_/ \_/ \_
/ \_/ \_/ \_/ \_/ \_/ \_/
\_/ \_/ \_/ \_/ \_/ \_/ \_
/ \_/ \_/ \_/ \_/ \_/ \_/
\_/ \_/ \_/ \_/ \_/ \_/ \_