Node 3 of the
Immortal Lucidity role-playing game.
On the second
character sheet, one of four elements must be chosen -
Earth,
Wind,
Water, or
Fire. In addition,
individuals are
allowed up to two
rolls to choose from of 3d6 for each of the following
characteristics:
1. Individuality 2. Compassion 3. Forgetfulness
4. Success 5. Identity 6. Love
7. Passion 8. Divinity 9. Illusion
In addition a new
code name must be chosen for this
shell sheet.
Each person starts with 100 perfection points. When perfection points are depleted, this elemental sheet is discarded to the top of the discarded shell stack, and the player is allowed to create a new elemental character sheet.
The following are modifications to characteristics based on the person's element:
Earth Wind Water Fire
Individuality +2 +1 -1 -2
Compassion +1 +2 -2 +2
Forgetfulness -1 +1 -2 -3
Sucess 0 -2 +2 +3
Identity +2 -2 +3 -3
Love -1 0 0 +3
Passion -2 -1 +1 +2
Divinity +1 -1 -3 +2
Illusion -2 +2 +2 -3
Examples
Censorial Plasmolysis Sylvia Valeric
Individuality 7+2= 9 9+1=10 14-1=13 14-2=12
Compassion 12+1=13 15+2=17 14-2=12 11+2=13
Forgetfulness 11-1=10 7+1= 8 14-2=12 17-3=14
Success 9 9-2= 7 16+2=18 10+3=13
Identity 14+2=16 11-2= 9 15+3=18 13-3=10
Love 16-1=15 9 10 16+3=19
Passion 12-2=10 13-1=12 11+1=12 12+2=14
Divinity 15+1=16 8-1= 7 16-3=13 17+2=19
Illusion 8-2= 6 8+2=10 9+2=11 13-3=10
The next step is to purchase
outer wear and
equipment.
Backwards:
Immortal Lucidity: Character Sheets
Forwards:
Immortal Lucidity: Baggage