Veteran
computer RPG designer, responsible for
Ultima Underworld 1&2,
System Shock,
Shadowcaster,
Cybermage and
Deus Ex among others. Has reputedly never written a line of code (at least, in the production of any of his games). Spector's games are notable for the emphasis on
character development,
consistent environments, as well as traditional
paper RPG elements and
storytelling.
There is an excellent old interview with him here, full of interesting facts about his work on the Ultima series : http://www.denmarkwa.net.au/~dantec/profile2.htm