A multiplayer game played on text terminals in the 1980s. The version I saw ran on 4.2BSD. Characters appeared on screen using one of these graphics:
  • <
  • ^
  • >
  • v
showing which way they were facing. The map was a maze, and you could only see a part of it, according to strict visibility rules (similar to those of rogue and nethack). Several players could share the map.

The objective of the game was to shoot other players (repeatedly). You could also stab them, or even bomb them using various conveniently-situated explosive packs, grenades, mines and the like. The game's extreme realism dictated that walls could be destroyed (however, they would grow back; so much for realism in computer games). Team play was also possible.

To this day, the memory of hunt lives on: it is supplied with some Linux distributions, along with a script run by init to delete the sockets from /tmp that huntd (the game's daemon) would leave behind.