Actually, every dungeon
level was not randomly generated. In theory, If you had string
to carry with you, you could find your way back to point B
the next time you played the game. The level layouts were different from the next throughout the entire game. There are a total of 50 dungeon levels in the entire game (each one was fairly large, guessing 32x32). On the Commodore 64
version, Avalon Hill
incorporated redefined characters
to make the walls, doors, monsters and traps look better.
This game was incredibly easy to hack since it was written in BASIC. You could give yourself thousands of experience points per kill and make the game a whole lot easier.