(Note: Maybe I'm lucky, but I have so far failed to acquire this game, even when I saw a stack of them in one second-hand store for ridiculously low price. Thus, this comment is mostly based on second-hand information...)

Back in the day, TSR made a little game called Dungeons & Dragons.
Thousands of companies said, "Hey! This is a fun game! We can make a game like this!" Thus was born many good role-playing games.
A lot of companies said, "My, isn't D&D popular! Let's make a game like this and get $$MONEY$$!!" Thus was born... the Garbage.

We have only bits and pieces of information, but back in 1988, when Protocol Productions published the Finnish translation of classic D&D, many other games started to creep to the Finnish RPG market. Many of them were original creations, some are unluckily fallen into obscurity. Or so the say. We're now talking about true hidden treasures here, folks. (Anyone got copy of Granag? Heard that's a pretty good D&D/Runequest module...)

The first RPG ever made in Finland was Miekka ja Magia, a somewhat legendary small-press game by Risto J. Hieta. Many game stories were frequently published in MikroBitti. Jesus, that was great stuff.

The second was ANKH, authored by Pasi Janhunen and published by Nelostuote, not exactly a highly ranked publisher. Which, surprisingly, is an acronym meaning Adventures of the North-Kalevala Heroes.

Nobody knew why the heck the name was in English, and the acronym failed to invoke the correct setting. (Egypt? Too freaking hot for Kalevalan heroes, thankyouverymuch.) Probably a pitiful attempt at making the game sound exotic or something.

The whole game reportedly smelled of... cheap. Game packaging was not good, the print quality was bad. There was one good picture, the cover picture, made by renowned fantasy comic artist Petri Hiltunen (who probably wants to forget the whole episode nowadays...), and the rest of the drawings were made by the game author, reportedly not as good.

The game itself was apparently a cheap variation of D&D, somewhat similar to Tunnels & Trolls, with some small elements from Runequest.

The game was set in Iron Age Finland, in the theme of Kalevala, as implied in the title. The problem was, while the game was Kalevalan in theme, there wasn't that much actual elements from Kalevala. Why "bard" character class instead of rune singer? The MikroBitti reviewer said the author might have found more horrifying monsters than what was found in the game by at least reading Kalevala at least once... Well, the game has the Giant Pike, and that's Definitely Enough. =)

Sources: my own recollections, Sininen Lohikäärme issue 2, my memory of one 1988 MikroBitti issue regarding RPGs in Finnish (I think it was J3 Kasvi's article), and various Usenet news articles that didn't have too much substance in this regard... this should be revised.