CPS also stood for
Capcom
Power
System. An arcade system developed by
Capcom in
1989, and lasted up until
1996 when
Capcom opted for the
CPS-2 system for
2D games (Even though the CPS-2 system had been around 2 years prior in
1994). It featured such classics as
Final Fight,
Strider, &
The Punisher.
Now for you techies, some hardware tidbits for ya. The Capcom Power System had a resolution 384 x 224 (3 Graphics
planes /
16 colors per
tile). A maximum of
256 (?)
sprites ranging in size from 16 x 16 to 240(256?) x 240(256?). The main processor was the the classic
M68000 (Classic is prolly a bad choice of a verb, but it's my writeup =o) at about 10 MHz. Three processors were used for sound, a Z80 (@ 4 MHz, it actually did a bit more then sound...), YM-2151 (@ 3.58 MHz), and a OKIM6295 (@ 10 Hz).