Seven Wonders of Antiquity, according to the
Civilopedia in
Sid Meier's Civilization:
The Colossus of Rhodes
Epoch: Antiquity
Cost: 200
Requires: Bronze Working
Made Obsolete by: Electricity
Function: One additional arrow of trade is created in every City Map square which already generates an arrow.
Notes: Wonders don't come cheaper that this. Combine the
Colossus and a representative government and one can watch
the coins pour into the coffers. Electricity is far enough
away to make the Colossus a good investment if built early
on.
The Great Library
Epoch: Antiquity
Cost: 300
Requires: Literacy
Made Obsolete by: University
Function: Owner receives any technology that any two other
civilizations have acquired.
Notes: The higher the difficulty level one plays at and the
more isolated one's starting position, the greater the need
for the Library becomes. If safely ahead in the technology
race, one can skip this wonder.
The Great Wall
Epoch: Antiquity
Cost: 300
Requires: Masonry
Made Obsolete by: Gunpowder
Function: In a parley situation, other leaders always offer
a peace treaty.
Notes: The more enemies on one's borders (especially the
Zulus and the Mongols!), the more useful the Great Wall
becomes. Gunpowder often comes quickly however, making its
usefulness short lived.
The Hanging Gardens
Epoch: Antiquity
Cost: 300
Requires: Pottery
Made Obsolete by: Invention
Function: One happy citizen in all of the owner's cities.
Notes: The greater the difficulty level, the greater the
need for the Gardens. Invention comes quickly though at
higher levels, making the Gardens one of the first to sink
into obsolescence.
The Lighthouse
Epoch: Antiquity
Cost: 200
Requires: Map Making
Made Obsolete by: Magnetism
Function: All ships given 1 extra movement point per turn.
Notes: The Lighthouse is one of the two cheapest wonders and
expires rather painlessly with Magnetism and its Frigates.
It can greatly aid the player initially stuck on a small
island.
The Oracle
Epoch: Antiquity
Cost: 300
Requires: Mysticism
Made Obsolete by: Religion
Function: Doubles the effect of Temple improvements.
Notes: One of the better ancient wonders, the Oracle can
often avert a player's need for costly Colosseums until
Cathedrals can be built. Consequently, the Oracle is a good
sacrifice.
The Pyramids
Epoch: Antiquity
Cost: 300
Requires: Masonry
Made Obsolete by: Communism
Function: The owner may change governments without passing
through Anarchy and may choose from any of the 5 government
types, even if yet undiscovered.
Notes: The greatest ancient wonder, the Pyramids have the
longest life and much to offer. Being able to switch between
wartime and peacetime governments with the ease of drawing
and holstering a pistol is an incredible advantage.