POV-Ray scenes are created with lines of code instead of a point and click interface.


Example:

camera {
  location <1,3,-4>
  look_at <0,1,0>
}

light_source {
  <-1,10,-5>         //location of the light source
  color rgb <1,1,1>  //100% white
}


sphere {
  <0,1,0>  //location of the sphere
  1      //sphere radius
  pigment {
    color rgb <1,0,0>  //red color
  }
}

plane {  //ground
  y,0  //along the x,z plane

  texture {
    pigment {
      color rgb <0.5,0.5,0.5>  //50% white (mid grey)
    }
    finish {
      reflection 0.4
    }
  }
}