ed name for a Milton Bradley boardgame
2.) A plot device
in the RuneQuest
setting of Glorantha
. A heroquest in this context is when a character
glorifies the myth
s of his cult
by acting out one of their drama
s. Since this is fantasy
, they often gain some relevant magical hero power
, such as the ability to blind with a gaze
for priestesses of Subere
, or cheat Death
, for priests of Yelm
The hero power gained is commensurate with the challenge level of the drama. At one end of the scale, a heroquest drama can be played out in the purely mundane realm, which results in a good feeling for a few days. Kind of like going to church on Easter, or Christmas Eve.
More difficult is a quest against another cult, with an assault executed through the spirit plane, perhaps to disrupt their High Holy Day ceremonies. A victorious participant might gain an additional use of the divine magic Blind spell, or they may be awarded the service of a cult spirit.
At the "extreme danger" end of the scale, high-powered cultists can use magic to interact with the God Plane, perhaps even act out their god's dramas in God Time. Failure is disastrous in this level; unlike mundane adventures, Death in the God Plane is often permanent. Not only that, one god's failure in a myth is usually a hostile god's victory. Failing a highly-charged Hero Quest may mean doom to your whole community, by unleashing or failing to mitigate some hostile divine force. This is why Arkat said "no HeroQuesting without humility".