Aviation business simulation
PC and Amiga
game brought out by Sierra Online
Inc in 1992. As the director of an airline starting off in 1950, you organise routes, schedules and aircraft together, and determine seating and air fares for first class
class passengers. The game would then generate a lot of impressive looking cost benefit analysis
The game had several flaws. The spreadsheets had way to much information. It could take fifteen minutes to process a move. There was no sense of fun gained in moving a mouse to different points on a map and evaluating a route's profitability. And the game appeared to operate on some rather capricious economic assumptions: you could set up profitable routes to destinations like the Abidjan or Iceland.
To date no decent airline simulation game has been produced.