Something just popped in my
mind while playing
Counter-Strike the other day. The
game is a great game, except that sometimes, everyone dies except for the two damned
campers who just wait the clock out. And everyone else just has to sit there and wait and wait and wait, and pass the time cursing at the campers and talking about what kinds of
POS they are. (Oh course, the campers can't hear it. They have no idea what's going on) I mean, even the
best of us can die early on in the round from some punk getting a lucky
head shot with his
pistol. (And you just happened to blow all your cash on
armor, an
AWP, 1 HE, 2 Flashbangs, and a smoke grenade)
So, why not let the dead people
deathmatch for a few minutes?
Patience, you say? Bah. Who needs it? It's the 21st century for crying out loud. (Okay, techically, we have a few days to go) You'd think everything would be streamlined enough to where we wouldn't need to wait for anything.
Give me
deathmatch in
Counter-Strike, or give me
death.
For the few of you who don't know what
Counter-Strike is, go play it. Despite the occasional wait, it's probably one of the best
multi-player games out there.
I also realize that the CS team is probably very busy with all sorts of
bug fixes, and minor adjustments here and there. Good for them. This is just an idea that might be looked into. Just as note, one of the only ways I can think of this would be to have a separate DeathMatch room, kind of like the rooms in
Rocket Arena. However, that would probably require redoing all the maps, and having another huge 100 MB plus
download for everyone to play. I'm wondering if it might be possible to just reload the same map and DeathMatch on it, without affecting the main Counter-Strike game. Even if it was possible, that would probably require a ton of extra
programming. Yeah, so maybe my idea is flawed. But hopefully something that's implemented in Counter-Strike or whatever FPS game is out there by the time we all have 5
GB of
RAM and 15
GHz CPUs.