An RPG term for forcing undead creatures to flee in terror from the strong presentation of holy power or certain magical items. The affected undead turn and run away for an amount of time which varies with a number of factors, including the experience level of the priest or item, the level of the undead, etc. In AD&D, Priests, Paladins, and Druids are able to turn undead with varying facility. In NetHack, turning undead is accomplished by using the Priest's ability or zapping the wand of undead turning.

In AD&D, if the level of the priest or paladin is much higher than the level of the undead monster being turned, the undead may be utterly destroyed instead, crumbling to dust. A very few undead cannot be turned, primarily the more powerful ones such as the lich or dracolich, vampire lords, etc. Turning undead usually requires the forceful presentation of a holy symbol and good standing with one's deity.