One of the most irritating trap
s in NetHack
is the beartrap, because if you step on it, it clamp
s onto your leg
and you are unable to move off of that square until you manage to struggle
free. Needless to say, this seriously jeopardizes escape
attempts or planned raid
s on leprechaun hall
s (I had this happen once, it was an incredible fiasco
). By far one of the most annoying
things about beartraps in NetHack
is that they are re-armed after you escape
from them, meaning that if you aren't careful, you can get stuck in it again.
As of the latest versions of NetHack, you can use the #untrap command to disarm a beartrap. You will then be able to pick it up and carry it with you -- I usually don't because they weigh in at 200 (that's several broadswords' worth). You can drop the trap and apply it in order to arm it. I don't think I have to tell you what happens if you try to disarm a beartrap and fail.
If you aren't carrying a whole lot of stuff or have a high Strength score (or a devious plot), it is very amusing to trap monsters, especially nymphs, in beartraps. You can jump or levitate out of a beartrap, but such forcible escape from a set of iron jaws can cause enough damage to kill you at lower experience levels, so be careful.