Another disadvantage to Instagib mode is that individual fights tend to either drag on or end agonizingly quickly. If someone is sniping in a large, open level they tend to own. However, if the level is cramped and walled-in, two individuals combatants can dodge, jump and strafe almost endlessly without hitting each other. In Unreal Tournament 2003, the sequel to UT, a new mode is added called Zoom Instagib. In this mode, the secondary fire of the Shock Rifle zooms in. Also worthy of noting is that in a team game the Shock Rifle beams are color-coded to their respective teams.