Archetyping

A mental technique to promote better learning. Archetyping is based on the influence of role models in the individuals process of learning. In short, a role model imbues the learner with not only motivation, but a template to use in times of confusion. Even so, the fear of a learner insisting on total duplication role model is entirely redundant, since all mentally stable individuals are quite capable of applying a role model to their own situations.

In essence, archetyping seeks to construct a fictive role model, which the learner can use as guidance. Aware of the 'archetype' being entirely fictive, the learner furthermore has the option of expanding on him/her/it, if needed. A common pre-made example is the adventurer Indiana Jones. Despite being an archaeologist, 'Indy' is interesting, and even succeeds in making archaeology look interesting. Using Indy as an archetype allows the learner to mentally asociate the profession or study with excitement, often enough to increase motivation significantly.

A custom-made example is the Healer archetype, usable for students of medicine or related fields. The Healer is envisioned as a saviour, reaching into the ill or wounded, finding and pulling out darkness and pain. The drama (which is in fact kept minimal here) is entirely intentional, giving an emotional perception of a very technical profession. Allowing the learner to invent his or her own perception of 'darkness and pain' allows the invented role model to be used more flexibly, even grow according to the learners needs.

Creating archetypes for different fields of study or professions is more a challenge to imagination than any form of analysis or even psychology.



A note: By suggestion from Zarkonnen, I went through some papers to find an archetype I once constructed for programmers and other creators of technology, such as various branches of technical engineers. I found three:

Puzzler: A cute one suggested by a girl (equally cute), the Puzzler is envisioned as a puzzle-wiz. Constructing programs or electronic gadgets is envisioned as putting a lot of pieces together to form the proper picture. Definitely not an archetype I would normally use, but it may fit some.

Magician: My first attempt at doing one myself. The Magician controls energies and matter and recombines them to perform certain tasks, such as bringing knowledge (i.e. data) from one place to another, or make mechanical arms move on their own. I remember envisioning components (or, in programming, commands and routines) as potions, fairy dust and the like, seeping into the machine to do their tricks. All I needed to know was which to use when and where.

Controller: A decisively more disturbing archetype is the hidden brain within a web of technical devices, who reaches out through electrons, wires etc. to make things do as he commands. I imagine him sitting in a darkened room, wires and components dangling from and around him, stretching out through walls or into his multitude of computers. 'Commands' shift from being mere words to being his will born through this web, and entire computer programs are nothing more than the extension of his mind written in stone (or in silicon, rather). I have a feeling this one will appeal to many of you out there :-).

Please note that these are just inspirational; any good archetype is modified and expanded on by its user to grow far more complex and interesting. Give your Controller a name. Give the Magician a little imp or goblin as his assistant. Be creative.