A really fun game by Apogee Software. Featured good old fashioned computer violence wrapped around nice big weapons and rather bizarre special bonuses. (You ain't seen God Mode 'till you've seen it in ROTT!)

Also had a nice truckload of multiplayer options and games. Very nice indeed.

UPDATE: 11/11/2000

Playing over ROTT again nowadays makes me realize quite a few things about it. Most of all, this game was REALLY ahead of its time. Around the time when Doom allowed 4-player deathmatches (teams if you're lucky) in the game's normal levels, ROTT allowed 11 players in 9 different deathmatch games (YEARS before the first CTF mod was made for Quake, ROTT had Capture the Triad) spread over 30 multiplayer levels (in the CD version... site license version had 10 more, PLUS the random level generator) PLUS the single-player levels.

Not only that, but ROTT had pre-recorded audio taunts (Remote Ridicule). You could have the game scream "BEHIND YOU!" right before cracking some skulls with Excalibat. And, LONG before Team Fortress 2, this had Live Remote Ridicule... primitive by today's standards, but it allowed one player at a time to speak into the microphone and have everyone in-game hear it.

Perspective-corrected sprites, too? Heaven forbid!


Rise of the Triad Weapons:

The shotgun, the rocket launcher, the BFG. Most gamers alive during the Doom era know these weapons by heart.

But, do you know the Flamewall, the Drunk Missile, and the mighty Excalibat? Unless you've played Apogee's Rise of the Triad (ROTT), you probably don't.

With that said, here's a rundown of all the weapons (Not counting powerups) in ROTT:

Pistols

Missiles

NOTE: Some of the information in these nodes was taken from the official ROTT FAQ v3.0, at http://www.3drealms.com/faq/rottfaq30.txt. Specifically, the exact damage and ammo supplies were taken; all the descriptions are in my own words.