Sam & Max Hit the Road was also nefariously infamous for its departure from the original tried-and-true SCUMM
interface. Instead of DOTT
's relatively elegant (but, as it were, not completly full-screen
) interface, LucasArts
adopted a slightly more Sierra
-esque interface. A lot of fans griped and complained that it was not as intuitive or even as pleasant to use as, say, DOTT
or Monkey Island 2
That is, until these people figured out how to use the keyboard.
The shortcuts on the keyboard greatly help. If you keep your finger on the W key while playing, you can instantly switch back to WALK. Since LOOK is only one right-click away, and GET is two right-clicks away, the WALK key is essential for fast gameplay. Even better, the USE key - found by pressing U - is so damn conveniently near the W key.
The reason for the change, it seems, was to provide the player with a more in-depth gaming experience - that is, full screen graphics. While not intuitive or as elegant as the previous SCUMM games, at least it's not as much of a pain in the ass as the single-click "one-cursor-does-all" hell of King's Quest 7 or Phantasmagoria.
One thing the game cannot run from, however, is the desperate fucking lack of a TRAVEL icon somewhere. Or, at least, a speed control. You can fall asleep waiting for Sam to waltz his way around the Mystery Vortex!