There are a great
many different types of character
classes throughout all the RPGs in the world, however below is a list
of the most common
classes I have come across and a brief description
of their respective jobs.
The Standard Classes:
More or less, all classes can be further categorized
into one or two (perhaps even three) of the standard classes. In some RPGs only
the standard classes exist.
Mage - A spellcaster, versed in one way or another in magic (good or evil). Mages are traditionally the weakest and most intelligent of the party. Mages, for the most part, cannot use heavy armor as it restricts movement and impedes Magical ability. Quite often the strongest in terms of power.
Rogue - A rouge is not neccessarily a thief, but simply someone extremely dextrous (hence quick and usually small). They are masters of concealment, disguise and trickery, therefore quite often are a good hybrid-class of Mage-Rouge. For the most part, Rouges choose not to wear heavy armor as it restricts movement and impedes Dexterity. More often than not, the rouge character is a thief.
Warrior - A warrior is the brute strength of the party. Well trained in the arts of war and a master of one or more weapons, the warrior takes the brunt of the attack and defends the Mages and Rouges. For the most part, Warriors use the heaviest armor possible to best protect them from attack.
All of the sub-classes are extensions
of the standard classes. Sometimes they are hybrid
marriages of the two, combining the best of both worlds. These sub-classes are more commonly found in more in depth RPGs.
- More or less the pure mage. They concentrate primarily on intelligence and magical
power. They can commonly store a huge amount of spells
in their mind without the use of a book
and can cast an unlimited amount of spells in a day, however must prepare
before casting a spell. The Sorceror's main enemy is the Warrior, and such they require protection from other Warriors on their party.
- Like a sorceror, however often physically
stronger and better versed with combat
. They are not neccesarily evil
. Warlocks commonly do not memorize
their spells, rather carry around a book with which they recite their incantations. This means they do not have to prepare before casting a spell, but commonly can only cast a limited number of spells a day. As Warlocks focus on physical strength more than Sorcerors, they are not as powerful
in their spells, and they quite often are versed in more combat related spells than any other. Hence, Warlocks have been dubbed "combat mages". The Warlock's main enemy
is the Sorceror.
- Necromancers, despite common misconception
, are not completely evil. They must have some evil incantation
, however the chaotic neutral alignment
is often an acceptable alignment for a Necromancer in RPGs. Necromancers are Mages, however they do not study regular spells. Rather they concentrate on spells such as Ressurection
. Necromancers are master of Undead
and can quite easily raise them, however they are quite physically weak and require protection from their undead minions
and other people in the party. Necromancer's main enemy is Warriors.
- Mages who concentrate
primarily on illusions and pyrotechnics. They can distract
enemies with their illusions and harm them with their pyrotechnics. While they have strong illusions, their pyrotechnics are quite often used as those illusions so are not as powerful as a sorceror's or warlock's pyrotechnics. Illusionists are quite weak and find themselves prey
to all classes.
- Clerics use the power of their Deity
to cast spells
. They must pray to their Deity in order to obtain a spell, so they must prepare like the Sorceror. Clerics are not unlike Sorcerors, however they can wear armor as they do not use hand motions to cast spells. They are weakest against warriors.
- Animal Masters are not common classes, however they are probably the most common Mage-Rogue Hybrids
I have seen. They are not unlike rangers
, however they use magic incantations
more than animal affinity
, and master magical beasts
(such as Nightmares
), rather than regular animals. They commonly are useful with daggers
, and have the dextrous traits of Rogues. Their main enemies are both Warriors and Mages, and must rely on tamed creatures for protection.
Another uncommon class, tricksters are commonly theives
who sacrifice some of their thieving/rogue abilities
for magical ones. It allows them to create minor illusions
and distract potential
marks, as well as protect themselves with some minor pyrotechnics
should they be caught. The trickster's main enemy is Warriors who can outmatch
them in strength, and Rouges who cam outmatch their stumped rogue attributes
- The thief is the most common rogue class. They are usually small, extremely quick
and mindblowingly dextrous
. They are not commonly altogether smart, however are usually smarter than Warrior classes. Quite obviously, thieves steal, pick locks
and get up to other mischief
(such as poisoning
). They are masters of small weapons, such as daggers
. They fall prey to all classes, except other thieves.
- Archers are Rogues rather than Warriors as they are fast and dextrous and not versed in hand-to-hand
combat. Archers stand from afar and lob arrows
from a bow
, and quite often they use poisoned
arrows to enhance their attack. Archers main enemy is mages.
- Rangers, like Archers, primarily use bows however they do not focus all their energy into that one skill
. They are also masters of animal taming
, animal affinity
and animal tracking
. This means that Rangers can utilize animals in the wild
to the advantage of the party. For example, they could talk to an owl
and get it to survey what is up ahead for them, or get a wolf
to hunt for food. As such, a Ranger can also pacify
wild beasts and divert a confrontation
, or tame them and get them to attack an enemy. Rangers find themselves prey to all classes.
- Assassins are not a common class, however are the most common Rogue-Warrior Hybrids. The combination
of weapon mastery brought from the warrior class, with high dexterity and mastery of disguise and concealment brought from the rogue class, the assassin is a deadly character. Assassins often master only one class of weapon (most commonly swords
) and quite often use poisoning techniques
. They then lurk
in the shadows
and attack with the intent
the target in one blow. Assassins are not good party characters unless the party is travelling through enclosed
areas, such as woods
. Assassins are superior
against all classes, assuming they do not get into vicious hand-to-hand
combat with a warrior (though they can hold their own in hand-to-hand for a time), and will find their main enemies Warriors and Mages, should their initial
attack fail to kill them.
- Master of Axes
, these warriors are an anti-Mage
class. They hit strong and hard, however are often much slower in their attacks than other warrior classes. Their main enemies are faster warrior classes.
- Master of Maces
, these warriors are all rounders, hitting with a reasonably strong attack and with reasonable speed
. They are equally strong against all other warriors, and find their main enemies Mages, although they are not extremely weak against them.
- Master of Swords
, these warriors have fast attacks and often carry shields
, however are not as strong as other warrior classes. They are quite easily the most dextrous, and can be called fencers
if they wear light armor to increase dexterity. They find themselves weak against Mace Warriors.
- Master of Spears
, these warriors have moderate
speed attacks, and moderate strength. They have great advantages in being able to carry out hand-to-hand combat at a range
. They are most vulnerable
- Commonly Sword Warriors with an intense Holy
belief. They are strong against Undead creatures
as they can summon Holy strength against the Unholy
minions. They find themselves weakest against Macers and Mage.
- Masters of all Weapons, they balance their mastery over all hand weapons rather than one, making them deadly against Rogues and Mages, however they find themselves rather inadequate
against specialized Warriors.
As I mentioned earlier, there are many
more classes, such as blacksmiths
etc. Alot of this are fairly rare