: The area directly influenced or controlled by a person or thing. In computer games
, this may mean "adjacent
hexes", giving rise to the rule:
Units may not move between squares which are both within ZOC of enemy units.
In LARPs, this is the area directly affected by a person or object. The MIT Assassins' Guild normally defines ZOC as the distance between two people such that they can touch each other's hands when outstretched; approximately one fathom. Extensions to ZOC include item ZOC - the distance between a person and an item such that the person can touch the item; and Double ZOC - the distance between two people such that there exists a point between them that a normal sized person could stand in and be simultaneously within ZOC of both people.
- "To heal someone one HP, you must stand within ZOC and cast the Heal spell"
- "Rockets cause ten HP of damage to everyone within ZOC of the impact point"
- For safety, do not enter into ZOC of an enemy player.