Turbo 21 is an addictive game
. The object: you have 70 seconds to place the cards
one at a time into one of four hands to make those hands add up to 21
. Every 21 scores points
and clears the hand. Every bust clears the lane and subtracts from your score. Any five cards that add up to less than 21 count as a 21, and score points. Luck
is a big factor in this game, making it a very satisfying solitaire
game of the Simple Addition family. There are a maximum
of eighteen 21s possible. A perfect
game requires the right combination of luck
. Below I outline the solution
to the perfect game
for those still addicted to Turbo 21. My advice
: if the game goes awry
, use the simplest, 11’s complement
method, to score as many points as you can.
11’s complement method
- Use an Ace or any two cards that add up to eleven, and throw a 10 or face card with it.
- There are a total of 16 cards that are worth 10: four tens, four jacks, four queens, and four kings.
- There are a total of 16 11-pairs: four 9-2 pairs, four 8-3 pairs, four 7-4 pairs, and four 6-5 pairs.
- There are, of course four single card 11’s, the aces.
- This strategy culminates with four unused 11s with a total remainder of 44 points unused.
- You can only score 16 21’s using this method.
Revised 11’s complement method.
- Try to score a 21 with 5-5-5-6.
- Make all other 21’s with the 11’s complement method.
- You will have have four unused cards left over, with 23 points unused.
- You can only score 17 21s using this method.
Perfect play method
- Try to score a 21 with 6-6-9.
- Then make a 17th 10 with 5-5.
- Play the rest of the game with the 11’s complement method.
- You will have a single card, a 2, left over.
- You score the maximum of 18 21’s using this method.