Early RPG written by Epyx Software that used redefined characters and sprites in a top-down view on the Commodore 64. As you explored each level of the dungeon the spaces that you travelled in became visible, you ran into monsters, traps and items that would do good or bad things. Had an ominous sound to represent the movements of monsters (semi turn-based).

Many hours were spent on this game since it had replay value because the dungeon layout was different each time you played it.

Log in or register to write something here or to contact authors.