Title: San Francisco
Platforms: Sega Dreamcast
series is an underappreciated one. It's no Gran Turismo
, but then it wasn't meant to be. San Fransisco Rush: 2049 is an arcade-style
racer, first and foremost. If it were only a racer, it would be a decent racer. Decent, but probably not worth buying except to the racing fanatic. Luckily, Midway has given us 3 games in one package. In Rush: 2049, not only can you race through the streets of San Francisco, but you can also take part in a 4 car death match similar to Twisted Metal
. Then there is the third mode, stunt mode.
In racing mode you get 6 tracks, all based on a futuristic version of (you guessed it) San Francisco. All 6 contain many insane shortcut
s that either cut through secret areas, fling you far into the sky, or let you drive through a Hot-Wheels kind of loop
-de-loop, then spills you back onto the track. Combine the crazy shortcut-filled tracks with 4 player support and the signature over-the-top physics
engine of Rush, and you've got a pretty fun racer. Somehow, the racing mode ended up being the weakest part of the game. This is mostly because of the easily outwitted AI, which follows a very rigid set course and offers little challenge. Unfortunately, you will spend much of your time in this mode because you need to collect coin
s to unlock tracks and car parts for the other modes.
Rush was always about stunt
s. It was never enough to win a race. Falling 200 feet out of the sky to land on your side, sliding past the finish line mere inches from the competitors taking the more tame course? Now that's what makes Rush fun. Previous games in the series certainly had tricks, but not until 2049 and the advent of wings did we get a dedicated mode for stunts. 4 tracks (only one of which is unlock
ed at first) full of dozens of obstacles big and small to perform stunts off of. In stunt mode you get points for the tricks you do. More points are awarded for stringing multiple tricks together, and more still for not using your wing
s, or using them only a little. Again, add 4 player support to this mix and you have 1/3 of a game that could stand on its own quite well.
While adding stunt mode to Rush was understandable, I don't think anyone saw Midway adding a battle mode to it's arcade racing series. But even more surprising than that, it's really good
! It has a handful of interesting and varied places to battle, and a nice weapon
set to compliment it. Everything from the tried-and-true machine guns, mines, and rocket launchers to the more original shockwave weapon and electric ram
has been implemented nicely. The rush physics engine is still in full effect here, so expect to see just as many people die because of their own lack of driving skills as by their opponents gunfire. The battle mode is a surprisingly well-balanced addition to SF Rush: 2049, and like stunt mode, could hold its own against any game of similar
type all by itself.
But wait, there's more?
Another great aspect in SF Rush 2049 is the high replay value. Although at first glance, there doesn't seem to be many tracks, they are so packed full of extras you won't mind. Also, the options of racing them backward and/or in mirror-mode helps.
Scattered throughout the levels are coins, some in incredibly hard to reach places. These must be collected to unlock more tracks, cars, and parts. This adds even more to the replay value, adding a platformer-like element to it. The in-game odometer unlocks certain car parts as you play, including transmission
s, and frame
San Francisco Rush: 2049 is a well balanced blend of genres into one enticing package. Now that the dreamcast is (commercially
) dead, you can pick this title up for under 20$ easily. 3 games for 20 dollars!
My only complaints would be the bad, bad AI and the not-so-good menu
system. Other than that, an excellent addition to the Rush family.