The most shocking
example of graphics over playability
. ROTR was a stunning SGI
rendered game for early 90's
game machines like the SNES
. The PC version
had lurvely rendered cut scenes and sprites
The only problem was that to finish the game all you had to do was hold up-left and kick. This would ensure success
every time, because your evil robot foe
would crouch into a corner and allow you to kick him to death.
Ha ha !