A game for the Playstation 2 as well as the PC, published by THQ. Basically a Half-Life clone that has a new technology called "Geomod" which allows a player to totally deform pretty much any pieces of the landscape. This game definately won't be a classic but it will provide a good four or five hours of violent rental fun.

Calling Red Faction a Half-Life clone misses the point entirely. The game was originally created as Descent 4, but certain legal issues (the details of which I am not clear on) forced Volition (the development studio, who also created Descent: Freespace) to scrap that idea. Certain aspects of a Descent plotline remain: the mining theme, a flying ship you use at points with abilities not unlike Descent's PyroGX, and other things. The Geo-mod engine makes incredible sense as one for a Descent game (where the basic premise is "mining bots go bezerk"). The fact it's a FPS seems more than a little odd, though, and I'm almost glad that it wasn't Descent.

This makes even more sense when you consider the weakness of Red Faction's plot: when Interplay (owner of the Descent franchise) yanked the license, Volition must have been in a hurry to come up with a new plot, thus the very simple oppressed-miners-revolt setup in the final game.

Alas, though the game is a very passable first-person shooter with some unique elements (such as supreme drivable vehicle support), it will not be remembered as a classic.

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