Node 3 of the Immortal Lucidity role-playing game.
On the second character sheet, one of four elements must be chosen - Earth, Wind, Water, or Fire. In addition, individuals are allowed up to two rolls to choose from of 3d6 for each of the following characteristics:
1. Individuality     2. Compassion    3. Forgetfulness
4. Success           5. Identity      6. Love
7. Passion           8. Divinity      9. Illusion
In addition a new code name must be chosen for this shell sheet.

Each person starts with 100 perfection points. When perfection points are depleted, this elemental sheet is discarded to the top of the discarded shell stack, and the player is allowed to create a new elemental character sheet.

The following are modifications to characteristics based on the person's element:

                      Earth   Wind   Water   Fire
Individuality          +2      +1     -1      -2
Compassion             +1      +2     -2      +2
Forgetfulness          -1      +1     -2      -3
Sucess                  0      -2     +2      +3
Identity               +2      -2     +3      -3
Love                   -1       0      0      +3
Passion                -2      -1     +1      +2
Divinity               +1      -1     -3      +2
Illusion               -2      +2     +2      -3

                        Examples

                Censorial  Plasmolysis  Sylvia   Valeric
Individuality     7+2= 9     9+1=10     14-1=13  14-2=12
Compassion       12+1=13    15+2=17     14-2=12  11+2=13
Forgetfulness    11-1=10     7+1= 8     14-2=12  17-3=14
Success                9     9-2= 7     16+2=18  10+3=13
Identity         14+2=16    11-2= 9     15+3=18  13-3=10
Love             16-1=15          9          10  16+3=19
Passion          12-2=10    13-1=12     11+1=12  12+2=14
Divinity         15+1=16     8-1= 7     16-3=13  17+2=19
Illusion          8-2= 6     8+2=10      9+2=11  13-3=10
The next step is to purchase outer wear and equipment.
Backwards: Immortal Lucidity: Character Sheets
Forwards: Immortal Lucidity: Baggage

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