A term in the board game Blood Bowl.

When a player's Movement Allowance is spent, he may try Going For It up to two times (three if he has the Sprint skill). Each time, he is moved by the coach, who then has to roll a d6. On a roll of 1, the player is knocked over, otherwise the Going For It succeded. The roll can be re-rolled with team re-rolls or with the Sure Feet skill.

Log in or register to write something here or to contact authors.