is the base game world that the HackMaster role-playing game
is set in- the equivalent of D&D 3rd Edition
's Oerth, as a world loosely described with various kingdoms, organizations, and deities, but generally left out for the gamemaster
to flesh out completely.
A number of the factions of Garweeze Wurld
have been described through the misadventures of the Knights of the Dinner Table
- notable realms include the Southern Orc League
, with such personae as Lord Gilead
and the mysterious Circle of Sequestered Magicks
secretly running the wurld behind the scenes.
All sanctioned HackMaster
tournament games are run in the Garweeze Wurld
universe for standardization purposes, much like all baseball fields have the same-sized diamond. If you're not playing in a sanctioned game, this shouldn't really matter; persons belonging to the HMPA
or the HMGMA
in a sanctioned game not set in one of the variants of Garweeze Wurld, though, may want to look into at least familiarizing themselves with some of the basic things.
Much like the universe of Amber
, there are an almost infinite variants of Garweeze Wurld
- the "true" Garweeze Wurld (aka Garweeze Wurld Prime) has been "reserved" for staff members of Kenzerco
when it's time to test the product
as opposed to producing the delicious, delicious product
. However, all wurlds are equal in the sense that loot seized/sacked/stolen from one will generally function in the other...