A 1-player
sci-fi action/
strategy game by
Epyx for the
Atari Lynx.
Story:
It's June,
2059 in
Washington, D.C. and you're a robot
cop. Not just any
robot cop, you're
Electrocop, the best there is. You have a
powerful body and the best
analog brain money can buy. You can also access any
computer in the world. Your boss orders you to do whatever Megacorp, the world's largest
corporation, wants.
Megacorp tells you that an
evil robot has
kidnapped the president's
daughter and stolen some very important
government secrets. They believe the robot is
hiding out on level 5 of an old Megacorp
research and development building.
The evil robot thinks this building is
secure because it believes it's the only one with
network plugs for the whole building, but you also have a set of plugs. Your
duty is to find and
destroy the enemy robot. You have 1 hour to succeed.. or
die.
Good luck.
Enemies:
Walkers:
Yellow Jacket - Fast walker that has light
armor and causes
damage by contact.
Blue Bird - Slow walker that has light armor and shoots a low power
laser.
Viper - Slow walker that has light armor and
shoots a high power laser.
Red Disruptor - Walker that has light armor and a high power field
disruptor.
Virus:
Jumps around and
infects floors.
Mine:
Floats in place then
blows up when enemy is near.
Stingray:
Disarms enemies by shooting them with an
antimatter cannon.
Wall
Cannon:
A wall mounted
plasma rocket launcher.
Python:
Hides under the floor until an enemy is near and then launches
mortars.
Weapons:
Laser - low power, fast
recharge, moderate armor
Twin Laser - medium power, moderate recharge, moderate armor
Tri Laser - high power, slow recharge, moderate
armor
Plasma
Gun - high power, no recharge, light armor
EMP Disruptor - very high power, very slow recharge, light armor
On accessing terminals:
Throughout the game there are
terminals in the walls that allow Electrocop to
run helpful programs:
Ice Breaker - Critical program Electrocop
installs on the terminal to
crack the
code to a
locked door.
Stasis - Electrocop installs this program on the terminal to temporarily
disable robots. It can be run once on each terminal.
Med-Pack -
Repairs damage Electrocop has taken.
Weapon Repair - Repairs any damage Electrocop's weapons have taken.
Mini-games - If you've already
explored the level and don't want to leave an area in case you forget your way back, you keep occupied by
playing one of the three mini-
games installed on every terminal while you wait for Ice Breaker to crack a
door code. Sometimes Ice
Breaker can take a while. The 3 mini-games are:
Meteors - A cheap, but
fun and
challenging Asteroids clone.
Letter Puzzle - A sliding picture puzzle game.
Out Break - A
Breakout clone.