The complete item listing of goodies that can be found while exploring the dungeons of
Dungeon Hack.
Weapons
- Throwing Dart: Does weak damage
- Rock: Weak damage when thrown, usable to hold down switch plates
- Stone of Good Luck: Adds +1 to saving throws. Enhances a
thief's chance to pick locks
- Throwing dagger: Slightly better damage than the Throwing Dart
- Dagger: Usable by magic-users. Can't be thrown effectively. Damage
is weak compared to other weapons.
- Dagger of Venom: +1 to hit and damage. Chance of poisoning it's target
- Staff: Two-handed weapon usable by magic-users. It's bluntness does not allow for
significant damage.
- Staff of Striking: +3 to hit and damage. Embedded magic allows staff to do
significant damage
- Club: Blunt weapon that does weak damage. Usable by magic-users
- Mace: Blunt weapon that does moderate damage. Usable by a cleric
- Flail: Does slightly more damage than a mace. Usable by clerics.
- Morning Star: Does moderate damage. Also usable by clerics
- Throwing Hammer: Does weak damage. Can be thrown effectively
- Maul of the Titans: Very powerful weapon. Can be thrown, but needs to be picked
up after every use, thus limiting it's effectiveness.
- Axe: Edged weapon that does moderate damage
- Polearm: Two-handed weapon that does significant damage. Usable by warrior
classes only
- Halberd: Same as the Polearm
- Short Sword: Not as strong as the long sword
- Long Sword: Most effective one-handed weapon in the game. Usable by all classes
except cleric and magic-user
- Two-handed sword: Two-handed terror for warriors
- Sword of Slaying: Functions as a +1 long sword, but against the specified monster
type, the sword will deal double damage
- Arrow: Ammunition for bows. Light damage, but can be retrieved
- Arrow of Slaying: +3 to attack and damage against everything. Instantly kills
specified monster if it hits it
Armor
- Leather boots: Standard footwear for dungeon exploring. No significant bonus
- Drow boots: Allows wearer to move silently through the dungeon
- Robe: Best armor for mages. No significant bonus to armor class (AC)
- Leather Armor: -2 to AC
- Ring Mail: -3 to AC
- Brigadine Armor: -3 to AC
- Scale Mail: -4 to AC
- Chain Mail: -5 to AC
- Banded Armor: -6 to AC
- Bronze Plate: -6 to AC
- Plate Mail: -7 to AC
- Full Plate: -8 to AC
- Dragonskin Armor: -7 to AC
- Elven Chain Mail: -5 to AC, most powerful armor for thieves due to its light
weight
- Cloak of Protection: Bonus to Armor Class and saving throws. Can't be used with
magical armor
- Cloak of Defenselessness: Cursed item that increases the wearer's Armor Class.
Needs to be uncursed to be removed
- Bracers of Protection: Adds a bonus to the wearer's Armor Class
- Bracers of Defenselessness: Cursed item that increases the wearer's Armor Class.
Needs to be uncursed to be removed
- Bracers of Archery: +2 to hit and +1 to damage for any bow attack while worn. No
benefit to Armor Class when worn
- Shield: -1 to AC. Can't be used by thieves and magic users
- Magic Shield: Stronger than a regular shield. Bonus to Armor Class is equal to
the bonus stated
- Cursed shield: Cursed item that raises wearer's Armor Class
- Magic helm: Same effect as a magic shield
- Cursed Helm: Same effect as a cursed shield
- Helm of Underwater Action: Allows wearer to move normally and breathe
underwater
- Helm of Stupidity: Cursed item that lowers intelligence to 7
- Gauntlets of Dexterity: Increases dexterity. Bonus is based on current
dexterity score
- Gauntlets of Fire Giant Strength: Gives a strength score of 22 while worn
- Gauntlets of Hill Giant Strength: Gives a strength score of 19 while worn
- Gauntlets of Ogre Power: Gives a strength score of 18/00 while worn
Food
- Apple: delicious, but not very filling
- Rations: Typical adventurer's fare
- Iron Rations: Rations with added preservatives. Very delicious and extra filling.
These rarely spoil
Miscellaneous items
- Holy Symbol: Used by clerics and paladins to cast spells. Must be held to
use
- Spellbook: Used by magic-users to cast spells. Must be held to be used
- Thieves' tools: A set of lockpicks for thieves to unlock doors without using a
key
- Keys and Gems: Used as keys to open locked doors
- Journal page: Gives the finder a hint about an item or a monster
- Map parchment: Displays the full map of the level currently being explored
- Silver Coin: Used to activate healing orbs. Provide a small amount of
healing
- Gold Coin: Used to activate healing orbs. Provides a greater amount of
healing
- Dust of Remove Curse: Allows user to remove cursed items. Has a preset number of uses before the supply is used up
- Scrying Glass: Hold in one hand, and an unidentified item in the other hand to identify it. Magical items will have their magical properties revealed
Set items
- ITEMS OF FHANG
- Armor of Fhang: Gives fire resistance to wearer
- Helm of Fhang: Casts an aura of fear around wearer
- Shield of Fhang
- Sword of Fhang
- LOST ITEMS OF MIDNIGHT
- Lost Armor of Midnight: Wearer immune to damage caused by normal weapons
- Lost Helm of Midnight: Wearer able to see illusionary walls
- Lost Shield of Midnight: Wearer absorbs some damage taken
- Lost Sword of Midnight
- ITEMS OF KEIGN
- Helm of Keign: Allows wearer to see invisible monsters
- Plate Armor of Keign
- Shield of Keign: Gives wearer some magic resistance
- Sword of Keign
Wearing all four items of this set will give the wearer some additional magic
resistance
- ITEMS OF RAVENNA
- Ravenna's Elven Mantle of Warding: Wearer immune to sleep and paralysis
effects
- Ravenna's Hat of Intellect
- Ravenna's Signet of Priestly Skill
- Ravenna's Staff of Swiftness
- ITEMS OF ONEX
- Hat of Onex: Bonus to saving throws
- Quarterstaff of Onex
- Ring of Onex
- Robe of Onex: Reduces time spent memorizing spells
Wearing all four items will give the wearer some magic resistance
- ITEMS OF GHREU
- Ghreu's Leather Armor of Free Action
- Ghreu's Nimble Boots of Prowling: Grants wearer feather falling and water
walking
- Ghreu's Shield of Dexterity
- Ghreu's Tools of Opening: Auto-repairs itself in one day after breaking
Wearing all four items will alow the wearer to detect illusionary walls and secret doors.
- ITEMS OF HIGH PRIEST MYRH
- Chainmail of High Priest Myrh
- High Priest Myrh's Holy Symbol: Increases power of all clerical spells cast
- Mace of High Priest Myrh
- Steel Helm of High Priest Myrh
Wearing all four items will increase the power of clerical spells
- ITEMS OF PHOOS
- The Chain Armor of Phoos
- The Helm of Phoos
- The Mace of Phoos: Has a chance of healing person wielding upon a successful
hit
- The Symbol of Phoos: Holder can pray for an addtional clerical spell per spell
level
Wearing the complete set will give the wearer fire resistance
Books, Tomes, Librams, and Manuals
- Book of Exalted Deeds: Clerics of good alignment will get a +1 bonus to wisdom
and an experience bonus
- Book of Vile Darkness: Clerics of evil alignment will get a +1 bonus to wisdom and
an experience bonus
- Libram of Gainful Conjuration: Magic-users of neutral alignment gain an experience
bonus
Libram of Ineffable Damnation: Magic-users of evil alignment gain an experience
bonus
- Libram of Silver Magic: Magic-users of good alignment gain an experience bonus
- Manual of Bodily Health: +1 to constitution when read
- Manual of Gainful Excercise: +1 to strength when read
- Manual of Puissant Skill at Arms: Fighters (not paladins or rangers) will recieve
an experience bonus
- Manual of Quickness in Action: +1 to dexterity when read
- Manual of Stealthy Pilfering: Thieves get an experience bonus
- Tome of Clear Thought: +1 to intelligence when read
- Tome of Leadership and Influence: +1 to charisma when read
- Tome of Understanding: +1 to wisdom when read
- Vacuous Grimoire: A cursed tome. -1 to intelligence and/or -2 to wisdom when
read
Scrolls
- Protection from cold scroll: Protects from cold attacks
- Protection from dragon breath scroll: Protects from blue dragon breath
- Protection from electricity scroll: Protects from electrical attacks
- Protection from gas scroll: Protects from gas attacks
- Protection from level drain scroll: Protects from level drain by undead
- Protection from magic scroll: Protects from magic attacks (Ex. magic
missile)
- Protection from petrification scroll: Protects from stoning by
medusae
- Protection from poison scroll: Protects from poisoning
Rings
Note that rings are unidentified when found
- Ring of adornment: Useless ring which doesn't do anything
- Ring of constitution: Adds 1 point of constitution as long as it is worn
- Ring of dexterity: Adds 1 point of dexterity as long as it is worn
- Ring of feather falling: Character doesn't take damage from falling down pits
- Ring of fire resistance: Character takes less damage from fire attacks
- Ring of free action: Cancels web, hold and paralyzation magic
- Ring of invisibility: Makes character invisible until he attacks a monster
- Ring of might: Makes attacks more powerful, allowing you to do more damage
- Ring of protection: Decreases AC by plus. Doesn't work with magic armor
- Ring of provocation: Cursed item which attracts and enrages monsters
- Ring of regeneration: Regenerates hit points slowly
- Ring of shocking grasp: When attacking with this hand, does 4-14 damage
- Ring of strength: Adds +1 to strength as long as it is worn
- Ring of sustain strength: Prevents strength drain by undead and special zones
- Ring of sustenance: Eliminates need for food
- Ring of weakness: Cursed item which drains both constitution and strength
- Ring of wisdom: Adds 1 point of wisdom as long as it is worn
- Ring of wizardry: Doubles the number of spells/spell level you can learn
Potions
Note that potions are unidentified when initially found
- Aqua Regia: Just a bottle of plain 'ol colored water
- Potion of Confusion: Disorients your character when consumed
- Potion of Extra Healing: Heals 6-27 hit points of damage
- Potion of Food Detection: Detects any food on the current level
- Potion of Giant Strength: Temporarily gives you strength of 19+
- Potion of Healing: Heals 4-10 hit points of damage
- Potion of Invisibility: Makes character invisible until he attacks a monster
- Potion of Monster Detection: Shows all the monsters on the current level
- Potion of 'Neutralize Poison': Removes the poisoned condition
- Potion of Poison: Poisons character when consumed. Throw at monsters to poison
them
- Potion of 'Resist Fire': Character takes less damage from fire attacks
- Potion of Restore Strength: Restores any strength lost from undead zones
- Potion of Speed: Allows character to move and attack twice as fast
- Potion of Vitality: Eliminates need for food temporarily
- Potion of 'Water Breathing': Allows movement underwater without losing HP
- Oil of Fiery Burning: When thrown at monsters, inflicts 5-30 HP of damage
Wands
Wands are unidentified when found. Some have a preset number of charges which is randomly chosen when the wand is found. Wands with zero charges can't be recharged and should be discarded.
- Mundane Wand: A useless, burned out wand
- Wand of Acid: Shoots acid in the direction you are facing
- Wand of Allurment: Teleports a monster in direction you're facing behind you
- Wand of Cold: Shoots a cone of cold in the direction you are facing
- Wand of Curing: Heals 6-21 hit points of damage
- Wand of Distance: Teleports a monster away
- Wand of Fire: Shoots a fireball in the direction you are facing
- Wand of Frost: Shoots frost in the direction you are facing
- Wand of Hasten Foe: A cursed wand which speeds up monsters
- Wand of Hinder Foe: Speeds the character up, doubling movement and attacks
- Wand of Lightning: Shoots lightning in the direction you are facing
- Wand of Magic Missiles: Shoots magic missile in the direction you are facing
- Wand of Paralyzation: Paralyzes the monster if front of you
- Wand of Restoration: Restores any levels lost because of undead
- Wand of Smiting: Equip as a weapon to use. Does 4-11 damage, plus extra vs.Golems. Most effective weapon for magic-users. Excellent attack speed and can also a second Wand of Smiting as a secondary weapon
- Wand of Trap Detection: Detects all traps on current level
Amulets
Amulets are unidentified when found
- Amulet of Magic Missiles: When held and used, it will fire a Magic Missile spell at a target
- Amulet of Fireballs: When held and used, it will shoot a fireball at a target
- Amulet of Magic Resistance: Character will take less damage from magic
- Amulet of Imminent Return: Teleports you to stairs down on the level above. Useful if surrounded by tough monsters and you are low on HP
- Necklace of Adornment: A useless, garbage amulet. Discard immediately when found
Source: Personal experience and www.gamefaqs.com