As the war between the Inner Sphere
and The Clans
intensified, the need for new and innovative
weapons caused an explosion (excuse the pun
) in the variety of weapons availible, especially in the missile category.
In addition to the normal conventional and streak missile weapons listed by WWWWolf, the Inner Sphere has availible to it:
These missiles are equipped
with acidic warheads that do extra damage to certain types of armor, including Ferro-Fibrous.
Follow the leader:
Acting like a flock of lemmings
, these missiles have a higher percentage of a chance to hit, however the added technology requires more space than standard missiles.
Similar to bunker buster
s, these missles have a delayed charge that is intended to cause damage to the internal structure of the target, with the hopes of causing critical hits
to vital systems. The drawback is that they only do half as much damage if the target has no armor to pierce.
One Shot Launchers:
For those who want the capability of launching missles without the danger of carrying the large amounts of explodable
ammunition to go with it, this single shot launcher is recommended. The only ammunition it holds is the missles already primed to fire.
Not to be confused with a Thunderbolt Launcher, these missiles function as scatterable minefield
s. While not a direct-combat weapon of choice, given enough time before combat, these are the perfect booby trap
weapons, as the enemy will have difficulty noticing mines in the middle of combat before it is too late.
Rather than firing many small missiles which hit with dissapointing accuracy, the concept behind the thunder missile is to pack the damage capacity
of several missiles into one. Picture a Scud
launched from a Battlemech
These missles have been stripped of their guidance systems to reduce weight. While just as deadly as their normal counterparts, fewer of them actually hit their intended target
Narc Missile Beacon:
Fired from a special launcher, this is a beacon for conventional missiles that have been armed with narc tracking warheads. The idea is that a light scout mech 'tags
' enemy mechs with the missile beacon which allows other mechs a better chance to hit the target.
Shoot and Sit:
An alternative ordinance
for the Narc launcher is the Shoot and Sit missile. Using the same technology as the Narc, these missiles 'latch on' to enemy mechs. The difference is that the shoot and sit warheads can be denotated at any time by a remote detonation signal.
There are several others as well, but these are all that I could describe from memory
based on a list I found on the net. It has been several years since I've played and so may have made a few minor mistakes above - feel free to msg me corrections.