Yes, here it is, the program you've been waiting for! Er, ok... I wrote this a while back and sent it to the 99 Bottles of Beer on the Wall Page, but they never put it up... Seeing as most people have no idea what Objective-C is, let alone what it looks like, this makes a pretty good sample. It could be simpler, but I wanted to do a class to at least show that part of the language.

main.m

#import <objc/Object.h>
#import "Beer.h"

main()
{
   id beer = [[Beer alloc] init]
   int i;
   for (i=99; i>0; i--) 
   {
      [beer print: i]
   }
   [beer free]
}

Beer.h

#import <objc/Object.h>

@interface Beer : Object

{
}

- init;
- print:(int)num;

@end

Beer.m

#import "Beer.h"

@implementation Beer

- init 
{
   [super init]
   return self;
}

- free
{
   return [super free]
}

- print:(int)num
{
   char *end;
   end = num != 1 ? "s" : "";
   printf("%d bottle%s of beer on the wall\n", num, end);
   printf("%d bottle%s of beer\n", num, end);
   printf("Take one down, pass it around\n");
   num--;
   if (num > 1) 
     printf("%i bottles of beer on the wall\n\n", num);
   else {
     if (num ==1)
        printf("%i bottle of beer on the wall\n\n", num);
     else
        printf("Anyone want tequilla?\n\n");
   }
   return self;
}

@end

This may even compile with gcc -o beer Beer.m main.m -lobjc -lpthread (if you have gcc built with Objective-C support)

You might be inclined to think that Objective C programs are very similar to C; programs, with perhaps a smattering of bracket notation. I've found that the Objective C dialect used in MacOS X's cocoa API isn't much like classic C at all.

Here's a cocoa version. main.m

#import "beer.h"
#import <Cocoa/Cocoa.h>

int main(int argc, const char *argv  [ ])
{
    NSAutoreleasePool *pool =   [  [NSAutoreleasePool alloc ] init ];
    beerSupply *wall=   [  [beerSupply alloc ] initWithQuantity:99 ];
      [wall doSong ];
      [pool release ];
    return 0;
}

beer.h
#import 
@interface beer:NSObject{
}
@end
@interface beerSupply:NSObject {
    NSMutableArray *beers;
}
-(id)initWithQuantity:(unsigned int)aNumber;
-(void) dealloc;
-(NSString*)descriptionWithWall:(BOOL)wall;
-(int)doVerse;
-(void)doSong;
-(NSString*)drinkBeer;
@end
beer.m
#import "beer.h"
@implementation beer
@end
@implementation beerSupply
-(id)initWithQuantity:(unsigned int)aNumber
{
    unsigned i;
    self =   [super init ];
    beers=  [NSMutableArray arrayWithCapacity:aNumber ];
    for(i=0;i < aNumber;++i)
    {
          [beers addObject:  [  [  [beer alloc ] init ] autorelease ] ];
    }
    return self;
}
-(void)dealloc
{
      [beers release ];
      [super dealloc ];
}
-(NSString*)descriptionWithWall:(BOOL)wall
{
    NSString *aString;
    if(  [beers count ]!=1){
        aString =   [NSString stringWithFormat:@"%i Bottles of Beer",   [beers count ] ];
    }
    else{
        aString =   [NSString stringWithFormat:@"One Bottle of Beer",  [beers count ] ];
    }
    if(wall)
        if(  [beers count ])
        aString=   [aString stringByAppendingString:@" on the wall." ];
else
    aString=   [aString stringByAppendingString:@". Go to the Store and Buy Some More" ];
    return aString;
}
-(int)doVerse
{
    NSLog(  [self descriptionWithWall:NO ]);
    NSLog(  [self descriptionWithWall:YES ]);
    NSLog(  [self drinkBeer ]);
    NSLog(  [self descriptionWithWall:YES ]);
    return   [beers count ];
}
-(NSString*)drinkBeer
{
      [beers removeLastObject ];
    return   [NSString stringWithString:@"Take One Down, Pass it Around" ]; 
}
-(void)doSong
{
    do ; while(  [self doVerse ]);
}
@end
Of course, the main advantage of of the Cocoa API is that it allows a programmer to create a GUI. I'm not sure what kind of GUI might be appropriate for a drinking song, however.

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