cberube's New Writeupshttp://everything2.com/?node=New%20Writeups%20Atom%20Feed&foruser=cberube2001-01-09T20:28:26ZMetroid (thing)http://everything2.com/user/cberube/writeups/Metroidcberubehttp://everything2.com/user/cberube2001-01-09T20:28:26Z2001-01-09T20:28:26ZA classic <a href="/title/8bit">8bit</a> game for the <a href="/title/NES">NES</a> which featured <a href="/title/Samus+Aran">Samus Aran</a>. The word 'Metroid' is also the name of a the featured monster in the story.
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Metroids are a <a href="/title/lifeforce">lifeforce</a> draining type of <a href="/title/alien">alien</a> originally from <a href="/title/Planet+SR388">Planet SR388</a> which attached themselves, a bit like a <a href="/title/leech">leech</a>, over and around the head of their <a href="/title/victim">victim</a>. They resemble a tenticle-less <a href="/title/jellyfish">jellyfish</a> with <a href="/title/incisor">incisor</a> like teeth.
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As of late-2002, the original Metroid game had four <a href="/title/sequal">sequal</a>s, one for the <a href="/title/Gameboy">Gameboy</a>, "<a href="/title/Metroid+II">Metroid II</a>", one for the <a href="/title/SNES">SNES</a>, "<a href="/title/Super+Metroid">Super Metroid</a>", one for the <a href="/title/Gameboy+Advance">Gameboy Advance</a>, "<a href="/title/Metroid+Fusion">Metroid Fusion</a>", and one for the <a href="/title/Gamecube">Gamecube</a>, "<a href="/title/Metroid+Prime">Metroid Prime</a>".
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In summary, the plot involves Samus penetrating the defenses of the <a href="/title/planet">planet</a> <a href="/title/Zebes">Zebes</a> to destroy <a href="/title/Mother+Brain">Mother Brain</a>, the leader of the <a href="/title/Space+Pirates">Space Pirates</a>, to prevent them from creating an <a href="/title/army">army</a> of Metroids.
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Perhaps the biggest surprise of the game was the discovery that Samus is <a href="/title/female">female</a>.
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The story from the <a href="/title/manual">manual</a> reads:
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<blockquote>
The<!-- close unclosed tag --></blockquote>…collective soul (thing)http://everything2.com/user/cberube/writeups/collective+soulcberubehttp://everything2.com/user/cberube2000-11-01T01:52:09Z2000-11-01T01:52:09ZCollective Soul's <a href="/title/first">first</a> <a href="/title/four">four</a> <a href="/title/album">album</a>s were 'Collective Soul', '<a href="/title/Hints%252C+Allegations%252C+and+Things+Left+Unsaid">Hints, Allegations, and Things Left Unsaid</a>', '<a href="/title/Disciplined+Breakdown">Disciplined Breakdown</a>', and '<a href="/title/Dosage">Dosage</a>'. <a href="/title/Track">Track</a> <a href="/title/list">list</a>s <a href="/title/follow">follow</a>:<br><br>
Collective Soul<ul>
<li><a href="/title/Simple">Simple</a></li>
<li><a href="/title/Untitled">Untitled</a></li>
<li><a href="/title/The+World+I+Know">The World I Know</a></li>
<li><a href="/title/Smashing+Young+Man">Smashing Young Man</a></li>
<li><a href="/title/December">December</a></li>
<li><a href="/title/Where+the+River+Flows">Where the River Flows</a></li>
<li><a href="/title/Gel">Gel</a></li>
<li><a href="/title/She+Gathers+Rain">She Gathers Rain</a></li>
<li><a href="/title/When+The+Water+Falls">When The Water Falls</a></li>
<li><a href="/title/Collection+of+Goods">Collection of Goods</a></li>
<li><a href="/title/Bleed">Bleed</a></li>
<li><a href="/title/Reunion">Reunion</a></li></ul>
<br>Hints, Allegations, and Things Left Unsaid<ul>
<li><a href="/title/Shine">Shine</a></li>
<li><a href="/title/Goodnight%252C+Good+Guy">Goodnight, Good Guy</a></li>
<li><a href="/title/Wasting+Time">Wasting Time</a></li>
<li><a href="/title/Sister+Don%2527t+Cry">Sister Don't Cry</a></li>
<li><a href="/title/Love+Lifted+Me">Love Lifted Me</a></li>
<li><a href="/title/In+a+Moment">In a Moment</a></li>
<li><a href="/title/Heaven%2527s+Already+Here">Heaven's Already Here</a></li>
<li><a href="/title/Pretty+Donna">Pretty Donna</a> (<a href="/title/Instrumental">Instrumental</a>)</li>
<li><a href="/title/Reach">Reach</a></li>
<li><a href="/title/Breathe">Breathe</a></li>
<li><a href="/title/Scream">Scream</a></li>
<li><a href="/title/Burning+Bridges">Burning Bridges</a></li>
<li><a href="/title/All">All</a></li></ul>
<br>Disciplined Breakdown<ul>
<li><a href="/title/Precious+Declaration">Precious Declaration</a></li>
<li><a href="/title/Listen">Listen</a></li>
<li><a href="/title/Maybe">Maybe</a></li>
<li><!-- close unclosed tag --></li><!-- close unclosed tag --></ul>…bit (thing)http://everything2.com/user/cberube/writeups/bitcberubehttp://everything2.com/user/cberube2000-10-31T02:36:14Z2000-10-31T02:36:14Z<p>In <a href="/title/computer">computer</a> terms a bit refers to a single 1 or 0 in a <a href="/title/binary">binary</a> <a href="/title/number">number</a>. 8 bits taken as a single unit form a <a href="/title/byte">byte</a>. 4 bits as a single unit form a <a href="/title/nibble">nibble</a>. Generally 16 bits (2 bytes) is referred to as a <a href="/title/WORD">WORD</a>, 32 bits (4 bytes) a <a href="/title/DWORD">DWORD</a> (for double word), 64 bits <a href="/title/8+bytes">8 bytes</a> a <a href="/title/QWORD">QWORD</a> (for quad word).</p>Float (thing)http://everything2.com/user/cberube/writeups/Floatcberubehttp://everything2.com/user/cberube2000-10-31T02:29:52Z2000-10-31T02:29:52Z"float" is also a <a href="/title/keyword">keyword</a> is <a href="/title/programming+language">programming language</a>s like <a href="/title/Java">Java</a> and <a href="/title/C">C</a>/<a href="/title/C%252B%252B">C++</a> which defines a <a href="/title/floating+point">floating point</a> <a href="/title/variable">variable</a>. <a href="/title/Related">Related</a> keywords include:
<blockquote>
<a href="/title/int">int</a><br>
<a href="/title/long">long</a><br>
<a href="/title/double">double</a><br>
<a href="/title/long+double">long double</a><br>
<a href="/title/void">void</a><br>
<a href="/title/char">char</a><br>
<a href="/title/signed">signed</a><br>
<a href="/title/unsigned">unsigned</a><br>
<a href="/title/const">const</a><br>
<a href="/title/static">static</a><br>
</blockquote>Particle System (thing)http://everything2.com/user/cberube/writeups/Particle+Systemcberubehttp://everything2.com/user/cberube2000-10-31T02:21:27Z2000-10-31T02:21:27Z"<a href="/title/Particle">Particle</a> <a href="/title/System">System</a>" is a <a href="/title/term">term</a> often used in <a href="/title/computer+graphics">computer graphics</a>/<a href="/title/computer+programming">computer programming</a> to refer to a <a href="/title/collection">collection</a> of <a href="/title/object">object</a>s ("Particles") which indivdually follow <a href="/title/simple">simple</a> <a href="/title/rule">rule</a>s, but when combined simulate a <a href="/title/complex+system">complex system</a>.
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Various types of particle systems are often used to simulate <a href="/title/rain">rain</a>, <a href="/title/snow">snow</a>, <a href="/title/explosion">explosion</a>s, <a href="/title/fire">fire</a>, <a href="/title/smoke">smoke</a>, and many other <a href="/title/natural">natural</a> and <a href="/title/artificial">artificial</a> or <a href="/title/special+effects">special effects</a>.
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In most cases each <a href="/title/particle">particle</a> is assigned certain <a href="/title/bit">bit</a>s of <a href="/title/information">information</a> such as <a href="/title/velocity">velocity</a>, <a href="/title/position">position</a>, <a href="/title/color">color</a>, and <a href="/title/size">size</a>. There are often other outside forces which are applied to the particle system as a whole, such as <a href="/title/wind">wind</a> and <a href="/title/gravity">gravity</a>. In more complex particle systems particles may interact with each other and the environment as well, allowing them to <a href="/title/collide">collide</a> with the <a href="/title/ground">ground</a> or other objects, <a href="/title/attract">attract</a> or <a href="/title/repel">repel</a> each other, and the like.
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<a href="/title/Pseudo-code">Pseudo-code</a> (in broken <a href="/title/C">C</a>) for an extremely <a href="/title/simple">simple</a> particle system follows:
<br><br><pre>
<a href="/title/typedef">typedef</a> <a href="/title/struct">struct</a> Particle {<!-- close unclosed tag --></pre>…Masamune (thing)http://everything2.com/user/cberube/writeups/Masamunecberubehttp://everything2.com/user/cberube2000-10-30T19:05:31Z2000-10-30T19:05:31Z<p>Swords named "Masamune" and "<a href="/title/Muramasa">Muramasa</a>" both appear in various games of the <a href="/title/Final+Fantasy">Final Fantasy</a> series by <a href="/title/Squaresoft">Squaresoft</a>. The Masamune is always among the <a href="/title/three">three</a> or <a href="/title/four">four</a> most powerful <a href="/title/weapon">weapon</a>s that can be acquired. In the original <a href="/title/NES">NES</a> <a href="/title/Final+Fantasy">Final Fantasy</a> the Masamune could be wielded by any character, even the <a href="/title/magic-user">magic-user</a> classes, which were generally restricted from using sword-type weapons.</p>