CBisquit's New Writeupshttp://everything2.com/?node=New%20Writeups%20Atom%20Feed&foruser=CBisquit2001-11-07T03:03:22Zcredible threat (idea)http://everything2.com/user/CBisquit/writeups/credible+threatCBisquithttp://everything2.com/user/CBisquit2001-11-07T03:03:22Z2001-11-07T03:03:22Z<p>In <a href="/title/game+theory">game theory</a> a credible threat is also known as a <a href="/title/sub-game+perfect+Nash+equilibrium">sub-game perfect Nash equilibrium</a> or SPE. SPE's tend to be credible because they represent a strategy set which is an absolute <a href="/title/best+response">best response</a>.</p>Grim Trigger Strategy (idea)http://everything2.com/user/CBisquit/writeups/Grim+Trigger+StrategyCBisquithttp://everything2.com/user/CBisquit2001-11-07T02:00:25Z2001-11-07T02:00:25ZThe "grim trigger" strategy is an angle in <a href="/title/game+theory">game theory</a>, particularly pertaining to infinite <a href="/title/iteration">iteration</a> and the <a href="/title/prisoner%2527s+dilemma">prisoner's dilemma</a>. The idea is to create a <a href="/title/Nash+Equilibrium">Nash Equilibrium</a> (NE) of the <a href="/title/Pareto+Optimal">Pareto Optimal</a> solution through repeating games where there was previously a non-Pareto optimal <a href="/title/dominant+strategy">dominant strategy</a>.<br>
<hr><br>
...a little payoff matrix to refresh you<br>
<tt>
2,2 0,7<br>
7,0 1,1<br></tt>
<hr><br>
The strategy basically goes like this: "Do not confess (<a href="/title/cooperate">cooperate</a> with me) and we will continue a cooperative tradition to <a href="/title/perpetuity">perpetuity</a>. The payoff for this is 1+1*delta+1*delta^2+...1*delta^n where delta is your discount rate for future payoffs. (remember the lowest score is best in prisoner's dilemma) If you ever confess (cross me) then I will forever punish you by confessing. Period. No forgiveness possible. Assuming you find this to be a <a href="/title/credible+threat">credible threat</a> (a fair assumption unless you have some other information about my personal <a href="/title/discount+rate">discount rate</a>) it is an NE for you to cooperate.going meta (idea)http://everything2.com/user/CBisquit/writeups/going+metaCBisquithttp://everything2.com/user/CBisquit2000-12-10T22:05:27Z2000-12-10T22:05:27Z<p>The <a href="/title/process">process</a> of elevating yourself above the current <a href="/title/class">class</a> of <a href="/title/observation">observation</a> into its super-class in order to comment on the <a href="/title/group">group</a> as an <a href="/title/atom">atom</a>. This is comparable to a <a href="/title/painter">painter</a> stepping back to view the <a href="/title/big+picture">big picture</a> on a <a href="/title/canvas">canvas</a> too large to view at once.</p>Quae nocent docent (idea)http://everything2.com/user/CBisquit/writeups/Quae+nocent+docentCBisquithttp://everything2.com/user/CBisquit2000-02-25T04:22:46Z2000-02-25T04:22:46Z<b>Things that <a href="/title/hurt">hurt</a> us <a href="/title/teach">teach</a></b><p>
Very similar to <a href="/title/Fredrich+Nietzsche">Nietzsche's</a> "That which does not kill me makes me stronger." <a href="/title/Pain+is+gain">Pain is gain</a>. The <a href="/title/concept">concept</a> that <a href="/title/suffering">suffering</a>, in and of itself, betters a person.<!-- close unclosed tag --></p>Minatur innocentibus qui parcit nocentibus (idea)http://everything2.com/user/CBisquit/writeups/Minatur+innocentibus+qui+parcit+nocentibusCBisquithttp://everything2.com/user/CBisquit2000-02-25T03:51:22Z2000-02-25T03:51:22Z<b>He who spares the <a href="/title/guilty">guilty</a> threatens the <a href="/title/innocent">innocent</a>.</b><p>
A concept much lacking in modern <a href="/title/namby-pamby">namby-pamby</a> views on <a href="/title/law+enforcement">law enforcement</a>. If we were to follow this <a href="/title/maxim">maxim</a> more closely, we could have elite fighting forces along the lines of <a href="/title/robocop">robocop</a> or other such really expensive anti-criminal <a href="/title/weapons+platform">weapons platform</a>s.<!-- close unclosed tag --></p>headfunk (thing)http://everything2.com/user/CBisquit/writeups/headfunkCBisquithttp://everything2.com/user/CBisquit2000-02-24T06:37:51Z2000-02-24T06:37:51Z<p>A style of music that, obviously, incorporates <a href="/title/funk">funk</a> elements. Can be thought of as a similar relation to funk that <a href="/title/trip-hop">trip-hop</a> has to <a href="/title/hip-hop">hip-hop</a>. It is usually fairly <a href="/title/ironic">ironic</a> music, using extensive joking samples. It's often of a very <a href="/title/sexual">sexual</a> nature. I believe the premier <a href="/title/label">label</a> of this little sub-<a href="/title/genre">genre</a> is <a href="/title/Ninja+Tune">Ninja Tune</a>.</p>