Writing is an exhausting process for me. I love reading, thinking about things, taking notes on paper, drawing diagrams and outlines. But when it comes to sitting down at the computer to write, words start colliding in my head and a sense of dread verging on terror creeps in. Ideas that seemed so clear before become seven-headed medusas. When there are so many ways to say one thing, which is the better one? I think and rethink a phrase until it dissolves into a cacophony of echoes.

I was trying to write a paper the other day when I noticed the lights shining faintly underneath some of the icons positioned on the Mac taskbar.  I couldn’t believe that I hadn’t noticed these lights ever before. They’re subtle, but present to the ‘trained eye’, indicators that tell the user which applications are in use. There is a setting on my laptop that adjusts the brightness of the screen based on the intensity of the ambient light. On the day in question, the weather was constantly changing.  Moments of strong sunlight alternated with cloudy shadows. The screen was struggling to keep up and I only noticed the faintly glowing icons because the changes in the lighting made them flicker slightly. It was quite beautiful, a bit like seeing fireflies at dusk during summer. It made me look differently at my computer – more tenderly, if you will, and some of that feeling transferred to the task of writing being mediated by the computer. Whenever I got stuck, I would look at the lights on the taskbar and start to feel a bit better.

Three levels of emotion (visceral, behavioral, reflective)

On D. Norman’s view, emotion can be the outcome of processing at any of the three levels of the brain: visceral (encompassing basic automatic response mechanisms necessary for survival); behavioral (consisting of response mechanisms based on a more sophisticated analysis, though still unconscious); and reflective (conscious thought) (Norman, 2003, ch.1). Visceral emotion is a general feeling of well- or ill-being affecting the neuro-motor system, a feeling of being relaxed, at ease, in a pleasurable physical state, or aroused and tense. At this level, emotion is generated by perceptual stimuli. At the behavioral level, emotions with a similar phenomenology are generated by (and directed at) more complex actions: here, we have the stresses or pleasures of doing. Reflective emotion is emotion generated by conscious reflection on perceptions and actions.  The three types of emotions exist in a dynamic interplay: situations that generate negative affect at the visceral level can have the opposite effect at the behavioral or reflective level (why else would the personal trainer shout “feel the burn!” as encouragement?); and the reverse: pleasurable sensations at the visceral level can generate negative reflective emotions (guilt, for example).

Norman’s theory of emotions helps explain the experimental finding that attractive things work better. Things that produce positive visceral emotions put their users in a relaxed, happy state; this state makes the user’s interaction with those things more smooth and successful. If the interaction runs into problems, the happy, relaxed users will be more likely to problem-solve creatively, ultimately achieving their goal without frustration.

Analysis

In the following analysis, I will discuss how my interaction with the computer has changed for the better as a result of the aesthetic enjoyment afforded by the glowing taskbar icons.

When I’m trying to write, my emotions are negative at all three levels. At the behavioral level, there is the negative emotion of unsuccessful action, of trying and failing to do something. At the reflective level, the predominant emotions are those of self-criticism, disappointment in oneself, and envy of people who don’t seem to have similar troubles. At the visceral level there is anxiety, partly induced by the activity at the reflective level; also, a generalized feeling of ill-being generated by the effort required to sustain focus and by the physical discomfort of sitting on a chair and staring at a screen for long periods of time. 

None of these negative emotions can be directly attributed to the malfunctioning of the computer. But the computer – or, more precisely, the text-processing software - enters the equation as the tool for the action that is the emotions’ source, and as such it will shoulder part of the blame for the action’s failure. There is a natural tendency to think that better tools will improve the outcome of our actions. In my own case, the performance of the computer/word software was not in any objective way changed, and yet there was a subtle shift in the way I perceived my tool that ultimately made it more effective.

The softly glowing lights on the taskbar are a source of aesthetic pleasure, both visceral and reflective. The attributes I use to refer to them explain their impact at the visceral level.  In context, the pleasure they afforded entailed a change of state, from tense and inefficiently hyper-focused to more relaxed and open. Once I released my grip, more room was made for inspiration. Norman discusses at length how automatic positive affect enables creativity and reduces the “tunnel vision” that can have negative effects on problem solving (Norman, 2003, ch.1), and my experience is in line with his findings.

The emotions at the reflective level are more complex. The visual similarity with fireflies brings back pleasant memories of summer evenings in the park. The critic in me admires the tastefulness and subtlety of the graphics. I also feel a slight discomfort as I wonder why I haven’t noticed these lights before.  I continue to deplore my tendency to get stuck, but now with relief and gratitude for being out of the hole. I’m reminded that I don’t have to be stiff and I don’t have to hate writing. Out of this comes a renewed appreciation for my machine: it’s not really the fault of the computer that my fingers are not flying all over the keyboard. My computer can do neat things; who knows  how it will surprise me next? Sometimes getting excited about the tool also makes you excited about the activity for which the tool is intended.  

References

Norman, D. (2003). Chapter 2: The Multiple Faces of Emotion and Design. Basic Books. In Emotional Design (pp.17-60). New York: Basic Books.