in the early days of console video games, many people honestly wondered if computers, now capable of playing comparable games, would completely replace consoles.
After all, consoles had less memory and slower cpu's than their computer counterparts.
Enter: the Megabit. to make console power and capacity sound bigger, console makers counted memory in bits, not bytes. hence, they could multiply numbers by eight: a 'gigantic' 80 Megabit cartridge held
10 megabytes. the SEGA 32x's claim of 4 Mbits of ram translates to 512k. nintendo continues to use megabits for its cartridge sizes to this day.