This is a game you can play at nearly any mall, anywhere.

The object of the game: To enter and exit a Gap Inc. storefront without being accosted by sales personnel.

To play you need

1) Yourself and several friends.
2) A Gap Inc. storefront


The play of the game:

The players gather at a suitable vantage point from which to survey the storefront and the play of the game. By sight they agree upon the location in the store that is most distant from the entrance, or designate a specific object or item in the store as the "target".

A player goes into the Gap and attempts to reach the location or target *and* make the return trip without being spoken to or addressed by *any* Gap employee. A player loses if he or she reaches the target but doesn't successfully exit. A successful play earns the player one point.

Repeat until all have played and tally the points. You can play several rounds, or employ any one of several variants.


In order to win the game, a player is allowed, but is not limited to:

1) Walking about casually, appearing interested in items here and there -- but making slow progress to the target
2) Walking quickly in and out with a minimum of pretense.
3) Running.
4) Hiding in the clothing racks.

However, a player may not

1) Hide in the dressing room or bathroom.
2) Use firearms.

Other restrictions are to be predetermined by the players before the beginning of each round. The players may decide to add or remove restrictions between rounds.


Variants

Team Play: Players divide into team and play several rounds. The team with the most collective wins at the end of the rounds is the winner.

Tag Team: Players are divided into teams of two. The players on each team play simultaneously and the pair must make their entrances and exits within 10 seconds of one another. If both players reach the target and the exit successfully in the allotted time frame, then the team is awarded three points. If only one of them is successful, the team is awarded only one point. In this variant, one player can "sacrifice" himself for his partner, should it appear that the double-win is not feasible: "Oh, miss, could you come here and tell me about these swell cargo pants?"

Covert Ops: All players wear Khaki's and white tee's. The players *must* attempt to blend in, appear interested in the products, look "at home". Special bonus points may be awarded for a particulalry convincing play.

Endurance: For advanced gamers. Players receive points for the length of time spent in the storefront.

Inverse game: Players must attempt to get an employee's home phone number -- *without purchasing anything*. Bonus points awarded for obtaining the number of an employee who's gender opposes the players normal sexual preference. Style points awarded for asking the employee out on a date while in the store.