Games that features some good examples of modern scoring
- Whether you like the game or not, the music has to be looked from a musical
standpoint and appreciated. The period pieces (Trinsic
, Britain, Buc's Den) are extremely faithful to a medieval style, and the more modern pieces for the magic
cities (Occlo, Magincia) are sometimes pleasant
and sometimes spooky
. These pieces are all midi with no sampling and its how midi composition
should be done: the finished product
sounds good on any system.
- The reason I mention this music is because it never gets old. It is perfectly incorporated into the media
its backing up, and as thus functions like any good film score should. The midi scoring is never so thick its distracting
, but its never too thin. The orchestration
employed (whether the composer intended this or not) is almost perfect; you always hear what's going on and what the composer
wants you to hear.
Vampire The Masquerade: Redemption
- Not only is this game visually stunning, the soundtrack was beautifully recorded by the Seattle Symphony Orchestra
and conducted by the composer
who's name unfortunately slips my mind. This music uses an mp3
delivery system rather than midi and I seriously hope that this is the wave of the future, both as a composer and a gamer. The music is beautiful, chilling, emotional, and very very well written.
In my experience, it's more difficult
to write 45 2 minute pieces of music than one piece that's an hour and a half long, because with the 2 minutes pieces you have to get in and say what you mean and then get the hell out. There's no time to develop, no time to screw around with acoustic staging or the big reveal
. In short, the music for this game was better than most film score
s I hear on a daily basis.
I would like to hear which music from which games my fellow noder
s have enjoyed. I'll be adding to my w/u as time goes on.