Let me say right off the bat that I think Ultimate
is the greatest sport
known to man
. I absolutely love Ultimate
, and I think everyone should play. Even if you don't want to play Ultimate, go out and throw a Frisbee
around for a little bit. Run
. Get some sun
. You'd be surprised how much you'll like it. Remember, Ultimate was created by geeks
. Soon I hope to have an Ultimate history
node up so everyone can appreciate the glory
that is Ultimate, and how geeks rose up and created it for themselves. These rules are also up at UPA Rules for Ultimate
, but that's the full rule book
, which I think is a little much for casual players, but this node and ultimate
versions of the rules and I think this will clarify some things. If you think that I am adding unnecessary information
, well, then vote me down
. Here is the way that I teach groups of people without any experience Ultimate
in under 5 minutes
. I use variations
on these 10 basic rules and a brief interpretation of them, which I am sticking at the bottom.
Ultimate in 10 Simple Rules
- The Field -- A rectangular shape with endzones at each end. A regulation field is 70 yards by 40 yards, with endzones 25 yards deep.
- Initiate Play -- Each point begins with both teams lining up on the front of their respective endzone line. The defense throws ("pulls") the disc to the offense. A regulation game has seven players per team.
- Scoring -- Each time the offense completes a pass in the defense's endzone, the offense scores a point. Play is initiated after each score.
- Movement of the Disc -- The disc may be advanced in any direction by completing a pass to a teammate. Players may not run with the disc. The person with the disc ("thrower") has ten seconds to throw the disc. The defender guarding the thrower ("marker") counts out the stall count.
- Change of possession -- When a pass in not completed (e.g. out of bounds, drop, block, interception), the defense immediately takes possession of the disc and becomes the offense.
- Substitutions -- Players not in the game may replace players in the game after a score and during an injury timeout.
- Non-contact -- No physical contact is allowed between players. Picks and screens are also prohibited. A foul occurs when contact is made.
- Fouls -- When a player initiates contact on another player a foul occurs. When a foul disrupts possession, the play resumes as if the possession was retained. If the player committing the foul disagrees with the foul call, the play is redone.
- Self-Refereeing -- Players are responsible for their own foul and line calls. Players resolve their own disputes.
- Spirit of the Game -- Ultimate stresses sportsmanship and fair play. Competitive play is encouraged, but never at the expense of respect between players, adherence to the rules, and the basic joy of play.
These rules taken from The Ultimate Handbook, http://www.ultimatehandbook.com/Webpages/Beginner/simplerules.html. The Ultimate Handbook is a great site, and I highly recommend it for any Ultimate players of all skill levels, especially beginners though. If you have any interest in Ultimate at all, visit this site or the Ultimate Players Association, www.upa.org.
These are the basic rules of Ultimate. Here's my short take on how these rules are usually interpreted, and any changes that have been made to them in newer revisions.
1. Field is preferably marked with cones
, but discs, t-shirts or anything else will do. Use a longish pace
as a yard.
3. Slight change under Callahan rules
. Now, if a defensive player intercepts
the disc in the other team's endzone
, it is a score for the defensive team.
4. If the disc goes out of bounds
the other team gets possession where the disc went out of bounds, not where it lands. If 10 seconds pass and the thrower doesn't throw it, it's a change of possession.
5. The disc can sit on the ground for a reasonable length of time
. You do not have to pick up the disc as soon as it hits the ground.
7. A pick
is when a defender
has to run around someone else, either
offensive or defensive. If you are on defense, and you run in to someone, you got picked. If you just have to alter your course to avoid someone you got picked. Incidental physical contact is not always a foul.
9. Resolve your own disputes
. Every on the field wants to have fun
. Don't argue
. Act like you are on Everything
. Try not to rant
. All disputes can be resolved.
10. This means have fun
. Always remember that Ultimate was created to be FUN
, not as a reason to go out
and get angry at people