Game created by Bruce Sterling in Time Digital's special issue from 2026. Described as the spawn of a proprietary data-management system with "labyrinthine twists and turns, arcane organizational systems, and baroque file hierarchies" it's apparently a lucrative hobby among "truffleheads", who gather at "mudholes" to hunt...well, it's never quite explained. A high-scoring move is a "countercore jacksplot", and without a constant stream of "mudpuppies" (newbies), the game would "cease to be an industry".

Sounds like a basic pyramid scheme to me.

Log in or registerto write something here or to contact authors.