's text adventure game
s (today probably known as interactive fiction
) were amazingly good. Their best was probably Snowball
. You really had to understand how the ship
worked, or you'd never get anywhere (you could "go" to something like 10 million
rooms, almost all of them totally uninteresting). The plot
was good, there was sufficient humour
to make things interesting
s were called "Nightingale
s", but weren't angels of mercy
, and I won't go into the roboticised form-filling to get the welder
), and the coding was tight
(not that I ever tried to cheat
on the game).
I never finished it. Shame, really.