, used to save a ball that
ing in the center outhole
(between the flipper
This is based on typical arrangement of the parts behind the flippers,
normally out of sight under the panel with the instructions and pricing
information. The important thing is that there's a slanted wall, usually
a little steeper than the bottom playfield walls you can see, which guides
the ball back into the mechanism which holds the balls which are not in play
and serves them up to the plunger.
To perform a bangback, when you think the ball is on this wall, hold the left
flipper up, and with the lower part of the palm of your right hand, deliver
a quick jab to the middle of the upper part of the front of the machine,
usually at least partly hitting the lockdown bar.
If perfectly executed, the ball will bounce up and land right on the
right flipper (which you now have to race your hand over to flip), and
you may get a tilt warning but not tilt.
If improperly executed, you will not save the ball, tilt the game, slam tilt
the game, and/or injure your hand, so be careful! Also, some arcades don't
look very kindly on this, so you may find yourself getting warned by an
attendant, or thrown out of the arcade if you persist.
Also, most modern games are equipped with biff bars, little metal rails
just barely above the surface of the table and located just below the
flippers. These act as speed bumps to reduce the chance of a
successful bangback or death save. Try to time your bangback so that the
ball will not hit the biff bar. Also, if a game has a center post between
the flippers, it usually gets in the way of bangbacks, so don't bother.
See also death save.