Most elements of the economy are not zero-sum games. Some are.
At any given time, the amount of arable land on the surface of the earth is limited. This amount can vary naturally, or it can be increased technologically (or decreased through human mismanagement). Land is a cornerstone to any economy, be it hunting and gathering, pastoral or sedentary agriculture, or industry. And hey, surprise surprise, but conquest is the single most common reason for war throughout history. Why? Because the acquisition of land is a zero-sum game.
At any given time, the number of marriageable females and marriageable males is limited. These amounts can vary naturally, or can be decreased through human violence. In particular, as for all zero-sum games, if you decrease the number of competitors, you increase your spoils (wives or husbands). Since males are physically stronger than females, it is most likely males who are going to be doing the feuding, which means that we could predict polygamy to be more common than polyandry, and that it would be most common among violent, affluent societies or the affluent segments of violent societies.* Oh wow look, it's true! I'll be darned.
Also, in many contexts, because producing something for yourself are far more expensive than simply taking it by violence, the economy might as well be zero-sum.** For example:–
Let's say you're a Goth. The Goths were cow-herders. They were also warriors, because others would try to take their cows in times of hardship, and sometimes they would have to take other peoples' cows.
Now, let's say I'm a Roman. We're pretty soft, and we have wealth you could never produce in ten lifetimes.
You have two options: Try to assimilate into Roman culture, where you will invariably be at the bottom because of your relative poverty; or try to take what you can by force, which will most likely be everything.
So what's the reasonable thing for you to do?
* Some people solve the zero-sum problem of mating by simply having monogamy. This works fine under all but the most bizarre of natural circumstances, since the natural ratio of males:females is so close to 1 that the variation is usually negligible. On the other hand, some people, like the Yanomamö, lock themselves into a cycle of perpetual warfare by artificially (and accidentally) creating a very violent zero-sum game. One's status is determined, in part, by the number of wives one owns, and the number of men one has killed. Therefore, the Yanomamö will go out on raids with their buddies, kill the men of other villages and take their wives and daughters away as wives of their own. Of course, in order to have larger raiding parties, the Yanomamö privilege male children, even to the point of committing infanticide on females or leaving them to starve, so that they will have a larger and healthier male army. This reduces the supply of females, increasing the demand....
** Capitalism increases the benefit of assimilating into a culture because of the relative free-flow of wealth, making it possible to end poverty conditions far easier than in, say, feudalism. Gunpowder decreases the potential spoils you could get from raiding (or taxing, theoretically). When used properly, they are the twin cornerstones of peace.