A game strongly inspired by nethack
, and somewhat related to crossfire
. It runs largely on a java
mix called jython
, which allows all sorts of nifty things such as spells that are individual programs seperate from the server, dynamic maps, and all the fun lpmud real-time mucking about. Areas, monsters, items, and such can be tweaked on the fly by modifying the XML
or modifying the underlying jython and reloading affected portions(which is one of the key reasons jython is used instead of just java).
It is a graphical mud, using a carpenter's projection for monsters and buildings, although it might switch to a more normal isolinear view in the future.
The only really bad thing about it is that currently there isn't much of a fine-grained security model for jython, so you have to be an apprentice wizard for making plain static additions, and then a regular wizard doing maintainence and administrative stuff to gain a sufficient trust level before you can put all of the nifty dynamic features of jython into places/things that the regular players can use. But your personal workspace can have all sorts of nifty toys, safely out of the way.
Well, except for the rare instance when a misbehaving player gets introduced to the Sarcophagus of Naughtiness.
For the lazy, it's www.cabochon.com