There's a U - a Unicorn!
Run right up and rub its horn.
Look at all those points you're losing!
Umber Hulks are so confusing.
- The Roguelet's ABC

Umber Hulk is a subterranean monster in Dungeons and Dragons, from the original Advanced Dungeons and Dragons sourcebooks. In its original form, the body looked humanoid but huge. It had humanlike legs and arms, but the feet and hands were clawed and more insectlike. The head was that of a giant beetle, with two large compound eyes on the outside, two smaller animal eyes in the center of the head, and a pair of nasty mandibles surrounding the jaws. With these two sets of eyes, an Umber Hulk could confuse its prey for an easy kill. It also had the ability to tunnel through rock and was generally a very bad thing to encounter for most young adventurers.
As AD&D "matured", the Umber Hulk faded somewhat into obscurity, becoming more insectoid in appearance with each revision.
from the AD&D Monster Manual

Umber Hulk

CREATURE TYPE: Monster
CLIMATE/TERRAIN: Any/Subterranean
FREQUENCY: R
ORGANIZATION: Solitary
ACTIVITY CYCLE: Any
DIET: Carnivore
INTELLIGENCE: 8-10
TREASURE: G
ALIGNMENT: CE
NO. APPEARING: 1-4
ARMOR CLASS: 2
MOVEMENT: 6, Br 1-6
HIT DICE: 8+8
THAC0: 11
NO. OF ATTACKS: 3
DAMAGE/ATTACK: 3d4/3d4/1d10
SPECIAL ATTACKS: Yes
SPECIAL DEFENSES: No
MAGIC RESISTANCE: 0
SIZE: L
MORALE: 13
XP VALUE: 4000
HOME PLANE: Prime Material
PAGE NO.: MM 352 OMI 98

iron-like claws, strong, dig to corridor & peak thru crack waiting for victim (-5 opp surp), attack: claw/claw/bite infravison 90', if you look into its eyes save vs spell or confusion, will not fight to death, raid dungeouns for food, prefer human prey

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